"items_game"
{
	"qualities"
	{
		"normal"
		{
			"value"	"0"
		}
		"common"
		{
			"value"	"1"
		}
		"rare"
		{
			"value"	"2"
		}
		"unique"
		{
			"value"	"3"
		}
		"community"
		{
			"value"	"7"
		}
		"developer"
		{
			"value"	"8"
		}
		"selfmade"
		{
			"value"	"9"
		}
	}
	"items"
	{
		"0"
		{
			"name"	"TF_WEAPON_BAT"
			"item_class"	"tf_weapon_bat"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Bat"
			"item_name"	"#TF_Weapon_Bat"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_bat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_bat.mdl"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"1"
		{
			"name"	"TF_WEAPON_BOTTLE"
			"item_class"	"tf_weapon_bottle"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Bottle"
			"item_name"	"#TF_Weapon_Bottle"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_bottle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_bottle.mdl"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"mouse_pressed_sound"	"ui/item_bottle_pickup.wav"
			"drop_sound"		"ui/item_bottle_drop.wav"
		}
		"2"
		{
			"name"	"TF_WEAPON_FIREAXE"
			"item_class"	"tf_weapon_fireaxe"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_FireAxe"
			"item_name"	"#TF_Weapon_FireAxe"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_fireaxe.mdl"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"3"
		{
			"name"	"TF_WEAPON_CLUB"
			"item_class"	"tf_weapon_club"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Club"
			"item_name"	"#TF_Weapon_Club"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_machete"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_machete.mdl"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"4"
		{
			"name"	"TF_WEAPON_KNIFE"
			"item_class"	"tf_weapon_knife"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Knife"
			"item_name"	"#TF_Weapon_Knife"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_knife"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_knife.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"5"
		{
			"name"	"TF_WEAPON_FISTS"
			"item_class"	"tf_weapon_fists"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Fists"
			"item_name"	"#TF_Weapon_Fists"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/v_models/v_fist_heavy"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"6"
		{
			"name"	"TF_WEAPON_SHOVEL"
			"item_class"	"tf_weapon_shovel"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shovel"
			"item_name"	"#TF_Weapon_Shovel"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_shovel"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_shovel.mdl"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"7"
		{
			"name"	"TF_WEAPON_WRENCH"
			"item_class"	"tf_weapon_wrench"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Wrench"
			"item_name"	"#TF_Weapon_Wrench"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_wrench"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_wrench.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"8"
		{
			"name"	"TF_WEAPON_BONESAW"
			"item_class"	"tf_weapon_bonesaw"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Bonesaw"
			"item_name"	"#TF_Weapon_Bonesaw"
			"item_slot"	"melee"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_bonesaw/c_bonesaw"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_bonesaw.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"9"
		{
			"name"	"TF_WEAPON_SHOTGUN_PRIMARY"
			"item_class"	"tf_weapon_shotgun_primary"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shotgun"
			"item_name"	"#TF_Weapon_Shotgun"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"attach_to_hands"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_shotgun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_shotgun/c_shotgun.mdl"
			"model_world"	"models/weapons/w_models/w_shotgun.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"10"
		{
			"name"	"TF_WEAPON_SHOTGUN_SOLDIER"
			"item_class"	"tf_weapon_shotgun_soldier"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shotgun"
			"item_name"	"#TF_Weapon_Shotgun"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_shotgun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_shotgun.mdl"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"11"
		{
			"name"	"TF_WEAPON_SHOTGUN_HWG"
			"item_class"	"tf_weapon_shotgun_hwg"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shotgun"
			"item_name"	"#TF_Weapon_Shotgun"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_shotgun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_shotgun.mdl"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"12"
		{
			"name"	"TF_WEAPON_SHOTGUN_PYRO"
			"item_class"	"tf_weapon_shotgun_pyro"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shotgun"
			"item_name"	"#TF_Weapon_Shotgun"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_shotgun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_shotgun.mdl"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"13"
		{
			"name"	"TF_WEAPON_SCATTERGUN"
			"item_class"	"tf_weapon_scattergun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Scattergun"
			"item_name"	"#TF_Weapon_Scattergun"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_scattergun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_scattergun.mdl"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"14"
		{
			"name"	"TF_WEAPON_SNIPERRIFLE"
			"item_class"	"tf_weapon_sniperrifle"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_SniperRifle"
			"item_name"	"#TF_Weapon_SniperRifle"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_sniperrifle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_sniperrifle.mdl"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"15"
		{
			"name"	"TF_WEAPON_MINIGUN"
			"item_class"	"tf_weapon_minigun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Minigun"
			"item_name"	"#TF_Weapon_Minigun"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_minigun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_minigun.mdl"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"16"
		{
			"name"	"TF_WEAPON_SMG"
			"item_class"	"tf_weapon_smg"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_SMG"
			"item_name"	"#TF_Weapon_SMG"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_smg"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_smg.mdl"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"17"
		{
			"name"	"TF_WEAPON_SYRINGEGUN_MEDIC"
			"item_class"	"tf_weapon_syringegun_medic"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_SyringeGun"
			"item_name"	"#TF_Weapon_SyringeGun"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_syringegun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_syringegun.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"18"
		{
			"name"	"TF_WEAPON_ROCKETLAUNCHER"
			"item_class"	"tf_weapon_rocketlauncher"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_RocketLauncher"
			"item_name"	"#TF_Weapon_RocketLauncher"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_rocketlauncher"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_rocketlauncher.mdl"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"19"
		{
			"name"	"TF_WEAPON_GRENADELAUNCHER"
			"item_class"	"tf_weapon_grenadelauncher"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_GrenadeLauncher"
			"item_name"	"#TF_Weapon_GrenadeLauncher"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_grenadelauncher"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_grenadelauncher.mdl"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"20"
		{
			"name"	"TF_WEAPON_PIPEBOMBLAUNCHER"
			"item_class"	"tf_weapon_pipebomblauncher"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PipebombLauncher"
			"item_name"	"#TF_Weapon_PipebombLauncher"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_stickybomb_launcher"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_stickybomb_launcher.mdl"
			"attach_to_hands"	"0"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"visuals"
			{
				"skin" "0"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"21"
		{
			"name"	"TF_WEAPON_FLAMETHROWER"
			"item_class"	"tf_weapon_flamethrower"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_FlameThrower"
			"item_name"	"#TF_Weapon_FlameThrower"
			"item_slot"	"primary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_flamethrower/c_flamethrower"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_flamethrower.mdl"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"22"
		{
			"name"	"TF_WEAPON_PISTOL"
			"item_class"	"tf_weapon_pistol"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Pistol"
			"item_name"	"#TF_Weapon_Pistol"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_pistol"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_pistol.mdl"
			"attach_to_hands"	"1"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"23"
		{
			"name"	"TF_WEAPON_PISTOL_SCOUT"
			"item_class"	"tf_weapon_pistol_scout"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Pistol"
			"item_name"	"#TF_Weapon_Pistol"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_pistol"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_pistol.mdl"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"24"
		{
			"name"	"TF_WEAPON_REVOLVER"
			"item_class"	"tf_weapon_revolver"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Revolver"
			"item_name"	"#TF_Weapon_Revolver"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_revolver"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_revolver.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"25"
		{
			"name"	"TF_WEAPON_PDA_ENGINEER_BUILD"
			"item_class"	"tf_weapon_pda_engineer_build"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PDA_Engineer"
			"item_name"	"#TF_Weapon_PDA_Engineer"
			"item_slot"	"pda"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"attach_to_hands" "1"
			"image_inventory"	"backpack/weapons/w_models/w_builder"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_builder/c_builder.mdl"
			"model_world"	"models/weapons/w_models/w_builder.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
			"visuals"
			{
				"animation"
				{
					"activity"		"ACT_VM_IDLE"
					"replacement"		"ACT_ENGINEER_PDA2_VM_IDLE"
				}
				"animation"
				{
					"activity"		"ACT_VM_DRAW"
					"replacement"		"ACT_ENGINEER_PDA2_VM_DRAW"
				}
			}
		}
		"26"
		{
			"name"	"TF_WEAPON_PDA_ENGINEER_DESTROY"
			"item_class"	"tf_weapon_pda_engineer_destroy"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PDA_Engineer"
			"item_name"	"#TF_Weapon_PDA_Engineer"
			"item_slot"	"pda2"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"attach_to_hands" "1"
			"image_inventory"	"backpack/weapons/w_models/w_pda_engineer"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_pda_engineer/c_pda_engineer.mdl"
			"model_world"	"models/weapons/w_models/w_builder.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
			"visuals"
			{
				"animation"
				{
					"activity"		"ACT_VM_IDLE"
					"replacement"		"ACT_ENGINEER_PDA1_VM_IDLE"
				}
				"animation"
				{
					"activity"		"ACT_VM_DRAW"
					"replacement"		"ACT_ENGINEER_PDA1_VM_DRAW"
				}
			}
		}
		"27"
		{
			"name"	"TF_WEAPON_PDA_SPY"
			"item_class"	"tf_weapon_pda_spy"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PDA_Engineer"
			"item_name"	"#TF_Weapon_PDA_Engineer"
			"item_slot"	"pda"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_cigarette_case"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_cigarette_case.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"28"
		{
			"name"	"TF_WEAPON_BUILDER"
			"item_class"	"tf_weapon_builder"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PDA_Engineer"
			"item_name"	"#TF_Weapon_PDA_Engineer"
			"item_slot"	"building"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/w_models/w_pda_engineer"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"attach_to_hands"	"1"
			"model_player"	"models/weapons/c_models/c_toolbox/c_toolbox.mdl"
			"model_world"	"models/weapons/w_models/w_toolbox.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
			"visuals"
			{
				"animation"
				{
					"activity"		"ACT_VM_IDLE"
					"replacement"		"ACT_ENGINEER_BLD_VM_IDLE"
				}
				"animation"
				{
					"activity"		"ACT_VM_DRAW"
					"replacement"		"ACT_ENGINEER_BLD_VM_DRAW"
				}
			}
		}
		"29"
		{
			"name"	"TF_WEAPON_MEDIGUN"
			"item_class"	"tf_weapon_medigun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Medigun"
			"item_name"	"#TF_Weapon_Medigun"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_medigun/c_medigun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_medigun.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"30"
		{
			"name"	"TF_WEAPON_INVIS"
			"item_class"	"tf_weapon_invis"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Watch"
			"item_name"	"#TF_Weapon_Watch"
			"item_slot"	"pda2"
			"anim_slot" "FORCE_NOT_USED"
			"item_quality"	"normal"
			"baseitem" "1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_spy_watch/parts/c_spy_watch"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/v_models/v_watch_spy.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_watch_pickup.wav"
			"drop_sound"		"ui/item_watch_drop.wav"
		}
		"31"
		{
			"name"	"TF_WEAPON_FLAREGUN"
			"item_class"	"tf_weapon_flaregun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Flaregun"
			"item_name"	"#TF_Weapon_Flaregun"
			"item_slot"	"secondary"
			"item_quality"	"normal"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_pistol.mdl"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"32"
		{
			"name"	"Level 1 Bonesaw"
			"item_class"	"tf_weapon_bonesaw"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Bonesaw"
			"item_name"	"#TF_Weapon_Bonesaw"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_ubersaw/c_ubersaw"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_bonesaw.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"33"
		{
			"name"	"Level 1 Syringe Gun"
			"item_class"	"tf_weapon_syringegun_medic"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_SyringeGun"
			"item_name"	"#TF_Weapon_SyringeGun"
			"item_slot"	"primary"
			"image_inventory"	"backpack/weapons/c_models/c_syringegun/c_syringegun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_syringegun.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"34"
		{
			"name"	"Level 1 Medigun"
			"item_class"	"tf_weapon_medigun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Medigun"
			"item_name"	"#TF_Weapon_Medigun"
			"item_slot"	"secondary"
			"image_inventory"	"backpack/weapons/c_models/c_medigun/c_medigun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_medigun.mdl"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"35"
		{
			"name"	"The Kritzkrieg"
			"item_class"	"tf_weapon_medigun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Medigun"
			"item_name"	"#TF_Unique_Achievement_Medigun1"
			"item_slot"	"secondary"
			"image_inventory"	"backpack/weapons/c_models/c_overhealer/c_overhealer"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_medigun/c_medigun.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"8"
			"max_ilevel"	"8"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"attributes"
			{
				"medigun charge is crit boost"
				{
					"attribute_class"	"set_charge_type"
					"value"	"1"
				}
				"ubercharge rate bonus"
				{
					"attribute_class"	"mult_medigun_uberchargerate"
					"value"	"1.25"
				}
			}
			"visuals_red"
			{
				"attached_model"
				{
					"model"	"models/weapons/c_models/c_overhealer/c_overhealer.mdl"
				}
				"custom_particlesystem"
				{
					"system"	"medicgun_beam_attrib_overheal_red"
				}
			}
			"visuals_blu"
			{
				"attached_model"
				{
					"model"	"models/weapons/c_models/c_overhealer/c_overhealer.mdl"
				}
				"custom_particlesystem"
				{
					"system"	"medicgun_beam_attrib_overheal_blue"
				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"36"
		{
			"name"	"The Blutsauger"
			"item_class"	"tf_weapon_syringegun_medic"
			"craft_class"	"weapon"
			"item_logname"	"blutsauger"
			"item_type_name"	"#TF_Weapon_SyringeGun"
			"item_name"	"#TF_Unique_Achievement_Syringegun1"
			"item_slot"	"primary"
			"image_inventory"	"backpack/weapons/c_models/c_leechgun/c_leechgun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_leechgun/c_leechgun.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"attributes"
			{
				"heal on hit for rapidfire"
				{
					"attribute_class"	"add_onhit_addhealth"
					"value"	"3"
				}
				"health drain"
				{
					"attribute_class"	"add_health_regen"
					"value"	"-2"
				}
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"37"
		{
			"name"	"The Ubersaw"
			"item_class"	"tf_weapon_bonesaw"
			"craft_class"	"weapon"
			"item_logname"	"ubersaw"
			"item_iconname"	"ubersaw"
			"item_type_name"	"#TF_Weapon_Bonesaw"
			"item_name"	"#TF_Unique_Achievement_Bonesaw1"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_ubersaw/c_ubersaw"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_ubersaw/c_ubersaw.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"attributes"
			{
				"add uber charge on hit"
				{
					"attribute_class"	"add_onhit_ubercharge"
					"value"	"0.25"
				}
				"fire rate penalty"
				{
					"attribute_class"	"mult_postfiredelay"
					"value"	"1.2"
				}
			}
			"visuals"
			{
				"sound_taunt"	"Taunt.MedicViolinUber"
				"custom_sound1"	"Weapon_UberSaw.HitFlesh"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"38"
		{
			"name"	"Unique Achievement Fireaxe"
			"item_class"	"tf_weapon_fireaxe"
			"craft_class"	"weapon"
			"item_logname"	"axtinguisher"
			"item_iconname"	"axtinguisher"
			"item_type_name"	"#TF_Weapon_FireAxe"
			"item_name"	"#TF_Unique_Achievement_FireAxe1"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"attributes"
			{
				"crit vs burning players"
				{
					"attribute_class"	"or_crit_vs_playercond"
					"value"	"1"
				}
				"dmg penalty vs nonburning"
				{
					"attribute_class"	"mult_dmg_vs_nonburning"
					"value"	"0.5"
				}
				"no crit vs nonburning"
				{
					"attribute_class"	"set_nocrit_vs_nonburning"
					"value"	"1"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"39"
		{
			"name"	"Unique Achievement Flaregun"
			"item_class"	"tf_weapon_flaregun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Flaregun"
			"item_name"	"#TF_Unique_Achievement_Flaregun"
			"item_slot"	"secondary"
			"anim_slot"	"ITEM1"
			"image_inventory"	"backpack/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"attributes"
			{
				"hidden secondary max ammo penalty"
				{
					"attribute_class"	"mult_maxammo_secondary"
					"value"	"0.5"
				}
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"40"
		{
			"name"	"Unique Achievement Flamethrower"
			"item_class"	"tf_weapon_flamethrower"
			"craft_class"	"weapon"
			"item_logname"	"backburner"
			"item_type_name"	"#TF_Weapon_Flamethrower"
			"item_name"	"#TF_Unique_Achievement_Flamethrower"
			"item_slot"	"primary"
			"image_inventory"	"backpack/weapons/c_models/c_backburner/c_backburner"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_flamethrower/c_flamethrower.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"attributes"
			{
				"mod flamethrower push"
				{
					"attribute_class"	"set_flamethrower_push_disabled"
					"value"	"1"
				}
				"mod flamethrower back crit"
				{
					"attribute_class"	"set_flamethrower_back_crit"
					"value"	"1"
				}
				"crit mod disabled hidden"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}
				"damage bonus"
				{
					"attribute_class"	"mult_dmg"
					"value"	"1.15"
				}
			}
			"visuals"
			{
				"sound_single_shot"	"Weapon_BackBurner.FireStart"
				"sound_special1"	"Weapon_BackBurner.FireLoop"
				"sound_burst"	"Weapon_BackBurner.FireLoopCrit"
				"attached_model"
				{
					"model"	"models/weapons/c_models/c_backburner/c_backburner.mdl"
				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"41"
		{
			"name"	"Unique Achievement Minigun"
			"item_class"	"tf_weapon_minigun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Minigun"
			"item_name"	"#TF_Unique_Achievement_Minigun"
			"item_slot"	"primary"
			"item_logname"	"natascha"
			"item_iconname"	"natascha"
			"image_inventory"	"backpack/weapons/c_models/c_w_ludmila/c_w_ludmila"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/w_models/w_minigun.mdl"
			"attach_to_hands"	"0"
			"item_quality"	"unique"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"attributes"
			{
				"slow enemy on hit"
				{
					"attribute_class"	"mult_onhit_enemyspeed"
					"value"	"1.0"
				}
				"damage penalty"
				{
					"attribute_class"	"mult_dmg"
					"value"	"0.75"
				}
			}
			"visuals"
			{
				"sound_reload"	"Weapon_Minifun.Reload"
				"sound_empty"	"Weapon_Minifun.ClipEmpty"
				"sound_double_shot"	"Weapon_Minifun.Fire"
				"sound_special1"	"Weapon_Minifun.WindUp"
				"sound_special2"	"Weapon_Minifun.WindDown"
				"sound_special3"	"Weapon_Minifun.Spin"
				"sound_burst"	"Weapon_Minifun.FireCrit"
				"skin"	"2"
				"attached_model"
				{
					"world_model"	"1"
					"model"	"models/weapons/c_models/c_w_ludmila/c_w_ludmila.mdl"
				}
				"attached_model"
 				{
 					"view_model"	"1"
 					"model" "models/weapons/c_models/c_v_ludmila/c_v_ludmila.mdl"
 				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"42"
		{
			"name"	"Unique Achievement Lunchbox"
			"item_class"	"tf_weapon_lunchbox"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_LunchBox"
			"item_name"	"#TF_Unique_Achievement_LunchBox"
			"item_slot"	"secondary"
			"anim_slot"	"ITEM1"
			"image_inventory"	"backpack/weapons/c_models/c_sandwich/c_sandwich"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_sandwich/c_sandwich.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_sandwich_drop.wav"
			"drop_sound"		"ui/item_sandwich_pickup.wav"
		}
		"43"
		{
			"name"	"Unique Achievement Fists"
			"item_class"	"tf_weapon_fists"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Fists"
			"item_name"	"#TF_Unique_Achievement_Fists"
			"item_slot"	"melee"
			"item_logname"	"gloves"
			"item_iconname"	"gloves"
			"image_inventory"	"backpack/weapons/c_models/c_boxing_gloves/c_boxing_gloves"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_boxing_gloves/c_boxing_gloves.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"7"
			"max_ilevel"	"7"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"attributes"
			{
				"critboost on kill"
				{
					"attribute_class"	"add_onkill_critboost_time"
					"value"	"5"
				}
				"fire rate penalty"
				{
					"attribute_class"	"mult_postfiredelay"
					"value"	"1.2"
				}
			}
			"visuals"
			{
				"hide_player_bodygroup"	"1"
				"sound_melee_miss"	"Weapon_BoxingGloves.Miss"
				"sound_melee_hit"	"Weapon_BoxingGloves.HitFlesh"
				"sound_melee_hit_world"	"Weapon_BoxingGloves.HitWorld"
				"sound_burst"	"Weapon_BoxingGloves.MissCrit"
			}
			"mouse_pressed_sound" 	"ui/item_boxing_gloves_pickup.wav"
			"drop_sound" 		"ui/item_boxing_gloves_drop.wav"
		}
		"44"
		{
			"name"	"Unique Achievement Bat"
			"item_class"	"tf_weapon_bat_wood"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Bat"
			"item_name"	"#TF_Unique_Achievement_Bat"
			"item_logname"	"sandman"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"15"
			"max_ilevel"	"15"
			"attach_to_hands"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_wooden_bat/c_wooden_bat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"attributes"
			{
				"mod bat launches balls"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"1"
				}
				"max health additive penalty"
				{
					"attribute_class"	"add_maxhealth"
					"value" "-15"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"45"
		{
			"name"	"Unique Achievement Scattergun Double"
			"item_class"	"tf_weapon_scattergun"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Scattergun"
			"item_name"	"#TF_Unique_Achievement_Scattergun_Double"
			"item_logname"	"force_a_nature"
			"item_iconname"	"force_a_nature"
			"item_slot"	"primary"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"image_inventory"	"backpack/weapons/c_models/c_double_barrel"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_double_barrel.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"attributes"
			{
				"scattergun has knockback"
				{
					"attribute_class"	"set_scattergun_has_knockback"
					"value"	"1"
				}
				"fire rate bonus"
				{
					"attribute_class"	"mult_postfiredelay"
					"value" "0.5"
				}
				"bullets per shot bonus"
				{
					"attribute_class"	"mult_bullets_per_shot"
					"value" "1.2"
				}
				"damage penalty"
				{
					"attribute_class"	"mult_dmg"
					"value" "0.9"
				}
				"clip size penalty"
				{
					"attribute_class"	"mult_clipsize"
					"value" "0.4"
				}
				"scattergun no reload single"
				{
					"attribute_class"	"set_scattergun_no_reload_single"
					"value"	"1"
				}
			}
			"visuals"
			{
				"sound_single_shot"	"Weapon_Scatter_Gun_Double.Single"
				"sound_burst"	"Weapon_Scatter_Gun_Double.SingleCrit"
				"muzzle_flash"	"muzzle_bignasty"
				"tracer_effect"	"bullet_bignasty_tracer01"
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"46"
		{
			"name"	"Unique Achievement EnergyDrink"
			"item_class"	"tf_weapon_lunchbox_drink"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_LunchBox"
			"item_name"	"#TF_Unique_Achievement_EnergyDrink"
			"anim_slot"	"ITEM1"
			"item_slot"	"secondary"
			"image_inventory"	"backpack/weapons/c_models/c_energy_drink/c_energy_drink"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_energy_drink/c_energy_drink.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"scout"	"1"
			}
		}
		"47"
		{
			"name"	"Demo Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Demo_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/demo_afro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/demo/demo_afro.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"demoman"	"1"
			}
		}
		"48"
		{
			"name"	"Engineer Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Engineer_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/mining_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/engineer/mining_hat.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"engineer"	"1"
			}
		}
		"49"
		{
			"name"	"Heavy Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Heavy_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/heavy/football_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/heavy/football_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"50"
		{
			"name"	"Medic Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Medic_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"medic"	"1"
			}
		}
		"51"
		{
			"name"	"Pyro Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Pyro_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/pyro_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/pyro_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"52"
		{
			"name"	"Scout Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Scout_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/batter_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/scout/batter_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
			}
		}
		"53"
		{
			"name"	"Sniper Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Sniper_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/tooth_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/tooth_hat.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"sniper"	"1"
			}
		}
		"54"
		{
			"name"	"Soldier Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Soldier_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/soldier/soldier_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/soldier/soldier_hat.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"soldier"	"1"
			}
		}
		"55"
		{
			"name"	"Spy Hat 1"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Spy_Hat_1"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/spy/spy_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/spy/spy_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"56"
		{
			"name"	"Unique Achievement Compound Bow"
			"item_class"	"tf_weapon_compound_bow"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_CompoundBow"
			"item_name"	"#TF_Unique_Achievement_CompoundBow"
			"item_slot"	"primary"
			"item_quality"	"unique"
			"propername"	"1"
			"item_iconname"	"huntsman"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"anim_slot"	"item2"
			"image_inventory"	"backpack/weapons/c_models/c_bow/c_bow"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_bow/c_bow.mdl"
			"attach_to_hands"	"1"
			"flip_viewmodel"	"1"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"attributes"
			{
				"hidden primary max ammo bonus"
				{
					"attribute_class"	"mult_maxammo_primary"
					"value"	"0.5"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"57"
		{
			"name"			"Unique Backstab Shield"
			"item_class"		"tf_wearable_item"
			"craft_class"	"weapon"
			"item_type_name" 	"#TF_Wearable_Shield"
			"item_name"		"#TF_Unique_Backstab_Shield"
			"item_slot"		"secondary"
			"anim_slot"	"FORCE_NOT_USED"
			"item_quality"		"unique"
			"propername"	"1"
			"min_ilevel"		"10"
			"max_ilevel"		"10"
			"image_inventory"	"backpack/player/items/sniper/knife_shield"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/knife_shield.mdl"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"attributes"
			{
				"backstab shield"
				{
					"attribute_class"	"set_blockbackstab_once"
					"value" "1"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}	
		"58"
		{
			"name"	"Unique Achievement Jar"
			"item_class"	"tf_weapon_jar"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Jar"
			"item_name"	"#TF_Unique_Achievement_Jar"
			"item_slot"	"secondary"
			"item_quality"	"unique"
			"anim_slot"	"item1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"attach_to_hands"	"1"
			"image_inventory"	"backpack/weapons/c_models/urinejar"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/urinejar.mdl"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"attributes"
			{
				"jarate description"
				{
					"attribute_class"	"desc_jarate_description"
					"value"	"1"
				}
			}
			"mouse_pressed_sound"	"ui/item_bottle_pickup.wav"
			"drop_sound"		"ui/item_bottle_drop.wav"
		}	
		"59"
		{
			"name"	"Unique Achievement Feign Watch"
			"item_class"	"tf_weapon_invis"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Watch"
			"item_name"	"#TF_Unique_Achievement_FeignWatch"
			"item_slot"	"pda2"
			"anim_slot"	"FORCE_NOT_USED"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_pocket_watch/parts/c_pocket_watch"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/v_models/v_watch_pocket_spy.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"attributes"
			{
				"set cloak is feign death"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"1"
				}
				"mult cloak meter consume rate"
				{
					"attribute_class"	"mult_cloak_meter_consume_rate"
					"value"	"1.6"
				}
				"mult cloak meter regen rate"
				{
					"attribute_class"	"mult_cloak_meter_regen_rate"
					"value"	"1.8"
				}
			}
			"mouse_pressed_sound"	"ui/item_watch_pickup.wav"
			"drop_sound"		"ui/item_watch_drop.wav"
		}
		"60"
		{
			"name"	"Unique Achievement Cloak Watch"
			"item_class"	"tf_weapon_invis"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Watch"
			"item_name"	"#TF_Unique_Achievement_CloakWatch"
			"item_slot"	"pda2"
			"anim_slot" "FORCE_NOT_USED"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_leather_watch/parts/c_leather_watch"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/v_models/v_watch_leather_spy.mdl"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"attributes"
			{
				"set cloak is movement based"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"2"
				}
				"mult cloak meter regen rate"
				{
					"attribute_class"	"mult_cloak_meter_regen_rate"
					"value"	"2.0"
				}
			}
			"mouse_pressed_sound"	"ui/item_watch_pickup.wav"
			"drop_sound"		"ui/item_watch_drop.wav"
		}
		"61"
		{
			"name"	"Unique Achievement Revolver"
			"item_class"	"tf_weapon_revolver"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Revolver"
			"item_name"	"#TF_Unique_Achievement_Revolver"
			"item_slot"	"secondary"
			"item_quality"	"unique"
			"propername"	"1"
			"item_logname"	"ambassador"
			"item_iconname"	"ambassador"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_ambassador/parts/c_ambassador_opt"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_ambassador/c_ambassador.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"attributes"
			{
				"revolver use hit locations"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"1"
				}
				"damage penalty"
				{
					"attribute_class"	"mult_dmg"
					"value" "0.85"
				}
				"fire rate penalty"
				{
					"attribute_class"	"mult_postfiredelay"
					"value"	"1.2"
				}
			}
			"visuals"
			{
				"sound_single_shot" "Weapon_Ambassador.Single"
				"sound_burst" "Weapon_Ambassador.SingleCrit"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"94"
		{
			"name"	"Engineer Cowboy Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Engineer_Cowboy_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/engineer_cowboy_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/engineer/engineer_cowboy_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"95"
		{
			"name"	"Engineer Train Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Engineer_Train_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/engineer_train_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/engineer/engineer_train_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"96"
		{
			"name"	"Heavy Ushanka Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Heavy_Ushanka_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/heavy/heavy_ushanka"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/heavy/heavy_ushanka.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"97"
		{
			"name"	"Heavy Stocking Cap"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Heavy_Stocking_cap"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/heavy/heavy_stocking_cap"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/heavy/heavy_stocking_cap.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"98"
		{
			"name"	"Soldier Pot Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Soldier_Pot_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/soldier/soldier_pot"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/soldier/soldier_pot.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"99"
		{
			"name"	"Soldier Viking Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Soldier_Viking_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/soldier/soldier_viking"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/soldier/soldier_viking.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"100"
		{
			"name"	"Demo Scott Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Demo_Scott_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/demo_scott"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/demo/demo_scott.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"demoman"	"1"
			}
		}
		"101"
		{
			"name"	"Medic Tyrolean Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Medic_Tyrolean_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_tyrolean"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_tyrolean.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"medic"	"1"
			}
		}
		"102"
		{
			"name"	"Pyro Chicken Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Pyro_Chicken_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/pyro_chicken"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/pyro_chicken.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"103"
		{
			"name"	"Spy Camera Beard"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Spy_Camera_Beard"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/spy/spy_camera_beard"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/spy/spy_camera_beard.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"104"
		{
			"name"	"Medic Mirror Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Medic_Mirror_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_mirror"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_mirror.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"medic"	"1"
			}
		}
		"105"
		{
			"name"	"Pyro Fireman Helmet"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Pyro_Fireman_Helmet"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/fireman_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/fireman_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"106"
		{
			"name"	"Scout Bonk Helmet"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Scout_Bonk_Helmet"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/bonk_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/scout/bonk_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"107"
		{
			"name"	"Scout Newsboy Cap"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Scout_Newsboy_Cap"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/newsboy_cap"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/scout/newsboy_cap.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"108"
		{
			"name"	"Spy Derby Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Spy_Derby_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/spy/derby_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/spy/derby_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"109"
		{
			"name"	"Sniper Straw Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Sniper_Straw_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/straw_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/straw_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"110"
		{
			"name"	"Sniper Jarate Headband"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Sniper_Jarate_Headband"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/jarate_headband"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/jarate_headband.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"111"
		{
			"name"	"Hatless - Scout"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Hatless_Scout"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/scout_nohat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"drop_type"	"none"
			"used_by_classes"
			{
				"scout"		"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"115"
		{
			"name"	"Halloween Hat"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"item_type_name""#TF_Wearable_Holiday_Hat"
			"item_name"	"#TF_Halloween_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"image_inventory"	"backpack/player/items/all_class/all_halloween"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"holiday_restriction"	"halloween"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/scout_halloween.mdl"
				"sniper"	"models/player/items/sniper/sniper_halloween.mdl"
				"soldier"	"models/player/items/soldier/soldier_halloween.mdl"
				"demoman"	"models/player/items/demo/demo_halloween.mdl"
				"medic"		"models/player/items/medic/medic_halloween.mdl"
				"heavy"		"models/player/items/heavy/heavy_halloween.mdl"
				"spy"		"models/player/items/spy/spy_halloween.mdl"
				"engineer"	"models/player/items/engineer/engineer_halloween.mdl"
				"pyro"		"models/player/items/pyro/pyro_halloween.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"116"
		{
			"name"	"Domination Hat"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"item_type_name""#TF_Wearable_Hat"
			"item_name"	"#TF_Domination_Hat"
			"item_description"	"#TF_Domination_Hat_Desc"
			"item_slot"	"head"
			"item_quality"	"unique"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"image_inventory"	"backpack/player/items/all_class/all_domination"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/scout_domination.mdl"
				"sniper"	"models/player/items/sniper/sniper_domination.mdl"
				"soldier"	"models/player/items/soldier/soldier_domination.mdl"
				"demoman"	"models/player/items/demo/demo_domination.mdl"
				"medic"		"models/player/items/medic/medic_domination.mdl"
				"heavy"		"models/player/items/heavy/heavy_domination.mdl"
				"spy"		"models/player/items/spy/spy_domination.mdl"
				"engineer"	"models/player/items/engineer/engineer_domination.mdl"
				"pyro"		"models/player/items/pyro/pyro_domination.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"117"
		{
			"name"	"Hatless - Sniper"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Hatless_Sniper"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/sniper_nohat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"drop_type"	"none"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"118"
		{
			"name"	"Hatless - Engineer"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Hatless_Engineer"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/engineer_nohat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"drop_type"	"none"
			"used_by_classes"
			{
				"engineer"		"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"120"
		{
			"name"	"Demo Top Hat"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Demo_Top_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/top_hat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/demo/top_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"demoman"	"1"
			}
		}
		"121"
		{
			"name"	"Web Easteregg Medal"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Medal"
			"item_name"	"#TF_Soldier_Medal_Web_Sleuth"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"min_ilevel"	"100"
			"max_ilevel"	"100"
			"image_inventory"	"backpack/player/items/soldier/medal"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"drop_type"	"drop"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"medal"
			}
		}
		"122"
		{
			"name"	"CheatDetectedMinor"
			"hidden"	"1"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"CheatDetector"
			"item_name"	"#TF_CheatDetectedMinor"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"min_ilevel"	"100"
			"max_ilevel"	"100"
			"image_inventory"	""
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"used_by_classes"
			{
			}
		}
		"123"
		{
			"name"	"CheatDetectedMajor"
			"hidden"	"1"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"CheatDetector"
			"item_name"	"#TF_CheatDetectedMajor"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"min_ilevel"	"100"
			"max_ilevel"	"100"
			"image_inventory"	""
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"used_by_classes"
			{
			}
		}
		"124"
		{
			"name"	"CheatDetectedHonesty"
			"hidden"	"1"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"CheatDetector"
			"item_name"	"#TF_HonestyReward"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"min_ilevel"	"100"
			"max_ilevel"	"100"
			"image_inventory"	""
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	""
			"used_by_classes"
			{
			}
		}
		"125"
		{
			"name"	"Honest Halo"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"item_type_name"	"#TF_Wearable_HonestyHalo"
			"item_name"	"#TF_HonestyHalo"
			"item_slot"	"head"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/player/items/all_class/all_halo"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/all_class/all_halo.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
			"attributes"
			{
				"attach particle effect"
				{
					"attribute_class"	"set_attached_particle"
					"value"	"5"
				}
			}
		}
		"126"
		{
			"name"	"L4D Hat"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"loadondemand" "1"
			"item_type_name"	"#TF_Wearable_L4DHat"
			"item_name"	"#TF_L4DHat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"image_inventory"	"backpack/player/items/demo/demo_bill"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/scout_bill.mdl"
				"sniper"	"models/player/items/sniper/sniper_bill.mdl"
				"soldier"	"models/player/items/soldier/soldier_bill.mdl"
				"demoman"	"models/player/items/demo/demo_bill.mdl"
				"medic"		"models/player/items/medic/medic_bill.mdl"
				"heavy"		"models/player/items/heavy/heavy_bill.mdl"
				"spy"		"models/player/items/spy/spy_bill.mdl"
				"engineer"	"models/player/items/engineer/engineer_bill.mdl"
				"pyro"		"models/player/items/pyro/pyro_bill.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"127"
		{
			"name"	"Unique Achievement Rocket Launcher"
			"item_class"	"tf_weapon_rocketlauncher_directhit"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_RocketLauncher"
			"item_name"	"#TF_Unique_Achievement_RocketLauncher"
			"item_slot"	"primary"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"image_inventory"	"backpack/weapons/c_models/c_directhit/c_directhit"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_directhit/c_directhit.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"attributes"
			{
				"Blast radius decreased"
				{
					"attribute_class"	"mult_explosion_radius"
					"value"	"0.3"
				}
				"Projectile speed increased"
				{
					"attribute_class"	"mult_projectile_speed"
					"value"	"1.8"
				}
				"damage bonus"
				{
					"attribute_class"	"mult_dmg"
					"value"	"1.25"
				}
				"mod mini-crit airborne"
				{
					"attribute_class"	"mini_crit_airborne"
					"value" "1"
				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"128"
		{
			"name"	"Unique Achievement Pickaxe"
			"item_class"	"tf_weapon_shovel"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Pickaxe"
			"item_name"	"#TF_Unique_Achievement_Pickaxe"
			"item_logname"	"unique_pickaxe"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"image_inventory" "backpack/weapons/c_models/c_pickaxe/c_pickaxe"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_pickaxe/c_pickaxe.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"attributes"
			{
				"mod shovel damage boost"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"1"
				}
			}
			"visuals"
			{
				"sound_melee_miss"	"Weapon_PickAxe.Swing"
				"sound_melee_hit"	"Weapon_PickAxe.HitFlesh"
				"sound_melee_burst"	"Weapon_PickAxe.SwingCrit"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"129"
		{
			"name"	"Unique Achievement Soldier Buff"
			"item_class"	"tf_weapon_buff_item"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Battle_Banner"
			"item_name"	"#TF_Unique_Achievement_SoldierBuff"
			"item_slot"	"secondary"
			"anim_slot"	"melee"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_buffpack/c_buffpack"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_bugle/c_bugle.mdl"
			"attach_to_hands" "1"
			"extra_wearable" "models/weapons/c_models/c_buffpack/c_buffpack.mdl"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"mouse_pressed_sound"	"ui/item_pack_pickup.wav"
			"drop_sound"		"ui/item_pack_drop.wav"
		}
		"130"
		{
			"name"	"Unique Achievement Sticky Launcher"
			"item_class"	"tf_weapon_pipebomblauncher"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_PipebombLauncher"
			"item_name"	"#TF_Unique_Achievement_StickyLauncher"
			"item_slot"	"primary"
			"item_quality"	"unique"
			"propername"	"1"
			"item_logname"	"stickybomb_defender"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/w_models/w_stickybomb_defender"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_stickybomb_launcher.mdl"
			"model_world"	"models/weapons/w_models/w_stickybomb_launcher.mdl"
			"attach_to_hands"	"1"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"attributes"
			{
				"sticky detonate mode"
				{
					"attribute_class"	"set_detonate_mode"
					"value"	"1"
				}
				"stickies detonate stickies"
				{
					"attribute_class"	"stickies_detonate_stickies"
					"value"	"1"
				}
				"maxammo secondary increased"
				{
					"attribute_class"	"mult_maxammo_secondary"
					"value"	"1.5"
				}
				"max pipebombs increased"
				{
					"attribute_class"	"add_max_pipebombs"
					"value" "6"
				}
				"sticky arm time penalty"
				{
					"attribute_class"	"sticky_arm_time"
					"value"	"0.4"
				}
			}
			"visuals"
			{
				"skin" "1"
				"attached_model"
 				{
 					"view_model"	"1"
 					"model" "models/weapons/v_models/v_stickybomb_defender.mdl"
 				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"131"
		{
			"name"			"Unique Achievement Shield"
			"item_class"		"tf_wearable_item_demoshield"
			"craft_class"	"weapon"
			"item_type_name" 	"#TF_Wearable_Shield"
			"item_name"		"#TF_Unique_Achievement_Shield"
			"item_description"	"#TF_Unique_Achievement_Shield_Desc"
			"item_slot"		"primary"
			"anim_slot"		"FORCE_NOT_USED"
			"item_quality"		"unique"
			"propername"	"1"
			"min_ilevel"		"10"
			"max_ilevel"		"10"
			"image_inventory"	"backpack/weapons/c_models/c_targe/c_targe"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_targe/c_targe.mdl"
			"act_as_wearable" "1"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"attributes"
			{
				"dmg taken from fire reduced"
				{
					"attribute_class"	"mult_dmgtaken_from_fire"
					"value"			"0.5"
				}
				"dmg taken from blast reduced"
				{
					"attribute_class"	"mult_dmgtaken_from_explosions"
					"value"			"0.6"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}	
		"132"
		{
			"name"	"Unique Achievement Sword"
			"item_class"	"tf_weapon_sword"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Sword"
			"item_name"	"#TF_Unique_Achievement_Sword"
			"item_description"	"#TF_Unique_Achievement_Sword_Desc"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_claymore/c_claymore"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_claymore/c_claymore.mdl"
			"attach_to_hands"	"1"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"visuals"
			{
				"sound_melee_miss"	"Weapon_Sword.Swing"
				"sound_melee_hit"	"Weapon_Sword.HitFlesh"
				"sound_melee_hit_world"	"Weapon_Sword.HitWorld"
				"sound_melee_burst"	"Weapon_Sword.SwingCrit"
				"sound_special1"	"Sword.Hit"
				"sound_special2"	"Sword.Idle"
			}
			"attributes"
			{
				"crit mod disabled"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}
				"max health additive penalty"
				{
					"attribute_class"	"add_maxhealth"
					"value" "-25"
				}
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"133"
		{
			"name"			"The Gunboats"
			"item_class"		"tf_wearable_item"
			"craft_class"	"weapon"
			"item_type_name" 	"#TF_Wearable_Boots"
			"item_name"		"#TF_Unique_Blast_Boots"
			"item_slot"		"secondary"
			"anim_slot"		"FORCE_NOT_USED"
			"item_quality"		"unique"
			"propername"	"1"
			"min_ilevel"		"10"
			"max_ilevel"		"10"
			"image_inventory"	"backpack/weapons/c_models/c_rocketboots_soldier"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"		"models/weapons/c_models/c_rocketboots_soldier.mdl"
			"act_as_wearable" "1"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"attributes"
			{
				"rocket jump damage reduction"
				{
					"attribute_class"	"rocket_jump_dmg_reduction"
					"value" "0.4"
				}
			}
		}		
		"134"
		{
			"name"	"Propaganda Contest First Place"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PropagandaContest_FirstPlace"
			"item_description"	"#TF_PropagandaContest_FirstPlace_Desc"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_first"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_first.mdl"
				"sniper"	"models/player/items/sniper/hat_first.mdl"
				"soldier"	"models/player/items/soldier/hat_first.mdl"
				"demoman"	"models/player/items/demo/hat_first.mdl"
				"medic"		"models/player/items/medic/hat_first.mdl"
				"heavy"		"models/player/items/heavy/hat_first.mdl"
				"spy"		"models/player/items/spy/hat_first.mdl"
				"engineer"	"models/player/items/engineer/hat_first.mdl"
				"pyro"		"models/player/items/pyro/hat_first.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"135"
		{
			"name"	"Towering Pillar of Hats"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_ToweringPillar_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_first_nr"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_first_nr.mdl"
				"sniper"	"models/player/items/sniper/hat_first_nr.mdl"
				"soldier"	"models/player/items/soldier/hat_first_nr.mdl"
				"demoman"	"models/player/items/demo/hat_first_nr.mdl"
				"medic"		"models/player/items/medic/hat_first_nr.mdl"
				"heavy"		"models/player/items/heavy/hat_first_nr.mdl"
				"spy"		"models/player/items/spy/hat_first_nr.mdl"
				"engineer"	"models/player/items/engineer/hat_first_nr.mdl"
				"pyro"		"models/player/items/pyro/hat_first_nr.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}		
		"136"
		{
			"name"	"Propaganda Contest Second Place"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PropagandaContest_SecondPlace"
			"item_description"	"#TF_PropagandaContest_SecondPlace_Desc"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_second"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_second.mdl"
				"sniper"	"models/player/items/sniper/hat_second.mdl"
				"soldier"	"models/player/items/soldier/hat_second.mdl"
				"demoman"	"models/player/items/demo/hat_second.mdl"
				"medic"		"models/player/items/medic/hat_second.mdl"
				"heavy"		"models/player/items/heavy/hat_second.mdl"
				"spy"		"models/player/items/spy/hat_second.mdl"
				"engineer"	"models/player/items/engineer/hat_second.mdl"
				"pyro"		"models/player/items/pyro/hat_second.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}		
		"137"
		{
			"name"	"Noble Amassment of Hats"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_NobleAmassment_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_second_nr"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_second_nr.mdl"
				"sniper"	"models/player/items/sniper/hat_second_nr.mdl"
				"soldier"	"models/player/items/soldier/hat_second_nr.mdl"
				"demoman"	"models/player/items/demo/hat_second_nr.mdl"
				"medic"		"models/player/items/medic/hat_second_nr.mdl"
				"heavy"		"models/player/items/heavy/hat_second_nr.mdl"
				"spy"		"models/player/items/spy/hat_second_nr.mdl"
				"engineer"	"models/player/items/engineer/hat_second_nr.mdl"
				"pyro"		"models/player/items/pyro/hat_second_nr.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}		
		"138"
		{
			"name"	"Propaganda Contest Third Place"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PropagandaContest_ThirdPlace"
			"item_description"	"#TF_PropagandaContest_ThirdPlace_Desc"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_third"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_third.mdl"
				"sniper"	"models/player/items/sniper/hat_third.mdl"
				"soldier"	"models/player/items/soldier/hat_third.mdl"
				"demoman"	"models/player/items/demo/hat_third.mdl"
				"medic"		"models/player/items/medic/hat_third.mdl"
				"heavy"		"models/player/items/heavy/hat_third.mdl"
				"spy"		"models/player/items/spy/hat_third.mdl"
				"engineer"	"models/player/items/engineer/hat_third.mdl"
				"pyro"		"models/player/items/pyro/hat_third.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"139"
		{
			"name"	"Modest Pile of Hat"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_ModestPile_Hat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hat_third_nr"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/hat_third_nr.mdl"
				"sniper"	"models/player/items/sniper/hat_third_nr.mdl"
				"soldier"	"models/player/items/soldier/hat_third_nr.mdl"
				"demoman"	"models/player/items/demo/hat_third_nr.mdl"
				"medic"		"models/player/items/medic/hat_third_nr.mdl"
				"heavy"		"models/player/items/heavy/hat_third_nr.mdl"
				"spy"		"models/player/items/spy/hat_third_nr.mdl"
				"engineer"	"models/player/items/engineer/hat_third_nr.mdl"
				"pyro"		"models/player/items/pyro/hat_third_nr.mdl"
			}
			"drop_type"	"none"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"140"
		{
			"name"	"The Wrangler"
			"item_class"	"tf_weapon_laser_pointer"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Laser_Pointer"
			"item_name"	"#TF_Unique_Achievement_Laser_Pointer"
			"item_description"	"#TF_Wrangler_Desc"
			"item_slot"	"secondary"
			"anim_slot"	"item1"
			"item_quality"	"unique"
			"propername"	"1"
			"item_logname"	"laser_pointer"
			"item_iconname"	"laser_pointer"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_wrangler"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_wrangler.mdl"
			"model_world"	"models/weapons/c_models/c_wrangler.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"sound_single_shot" "Weapon_Ambassador.Single"
				"sound_burst" "Weapon_Ambassador.SingleCrit"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"141"
		{
			"name"	"The Frontier Justice"
			"item_class"	"tf_weapon_sentry_revenge"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Shotgun"
			"item_name"	"#TF_Unique_Sentry_Shotgun"
			"item_slot"	"primary"
			"item_quality"	"unique"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"item_logname"	"frontier_justice"
			"item_iconname"	"frontier_kill"
			"image_inventory"	"backpack/weapons/c_models/c_frontierjustice/c_frontierjustice"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"attributes"
			{
				"mod sentry killed revenge"
				{
					"attribute_class"	"sentry_killed_revenge"
					"value"	"1"
				}			
				"crit mod disabled"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}				
				"clip size penalty"
				{
					"attribute_class"	"mult_clipsize"
					"value" "0.5"
				}
			}
			"mouse_pressed_sound"	"ui/item_heavy_gun_pickup.wav"
			"drop_sound"		"ui/item_heavy_gun_drop.wav"
		}
		"142"
		{
			"name"	"The Gunslinger"
			"item_class"	"tf_weapon_robot_arm"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Robot_Arm"
			"item_name"	"#TF_Unique_Robot_Arm"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"anim_slot"	"item2"
			"min_ilevel"	"15"
			"max_ilevel"	"15"
			"propername"	"1"
			"item_logname"	"robot_arm"
			"item_iconname"	"robot_arm_kill"
			"image_inventory"	"backpack/weapons/gunslinger"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"attributes"
			{
				"mod wrench builds minisentry"
				{
					"attribute_class"	"wrench_builds_minisentry"
					"value"	"1"
				}
				"max health additive bonus"
				{
					"attribute_class"	"add_maxhealth"
					"value" "25"
				}
				"crit mod disabled"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"rightarm"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"143"
		{
			"name"	"OSX Item"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_OSXItem"
			"item_description"	"#TF_OSXItem_Desc"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/all_class/earbuds"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/scout_earbuds.mdl"
				"sniper"	"models/player/items/sniper/sniper_earbuds.mdl"
				"soldier"	"models/player/items/soldier/soldier_earbuds.mdl"
				"demoman"	"models/player/items/demo/demo_earbuds.mdl"
				"medic"		"models/player/items/medic/medic_earbuds.mdl"
				"heavy"		"models/player/items/heavy/heavy_earbuds.mdl"
				"spy"		"models/player/items/spy/spy_earbuds.mdl"
				"engineer"	"models/player/items/engineer/engineer_earbuds.mdl"
				"pyro"		"models/player/items/pyro/pyro_earbuds.mdl"
			}
			"drop_type"	"none"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"attached_particlesystem"
				{
					"system"	"headphone_notes"
					"attachment" "ear_R"
				}
				"attached_particlesystem"
				{
					"system"	"headphone_notes"
					"attachment" "ear_L"
				}
			}
		}
		"144"
		{
			"name"	"Medic Mask"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_MedicMask"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_mask"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_mask.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"medic"	"1"
			}
		}
		"145"
		{
			"name"	"Heavy Hair"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_HeavyHair"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/heavy/hounddog"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/heavy/hounddog.mdl"
			"drop_type"	"none"
			"propername"	"1"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"146"
		{
			"name"	"Demoman Hallmark"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_DemomanHallmark"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/hallmark"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/demo/hallmark.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"147"
		{
			"name"	"Spy Noble Hair"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SpyNobleHair"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/spy/noblehair"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/spy/noblehair.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"148"
		{
			"name"	"Engineer Welding Mask"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_EngineerWeldingMask"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/weldingmask"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/engineer/weldingmask.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"				
				"animation"
				{
					"activity"		"ACT_IDLE"
					"playback"		"on_spawn"
				}
				"animation"
				{
					"activity"		"ACT_RUN"
					"playback"		"start_building"
				}
				"animation"
				{
					"activity"		"ACT_IDLE"
					"playback"		"stop_building"
				}
			}
		}
		"150"
		{
			"name"	"Scout Beanie"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_ScoutBeanie"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/beanie"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/scout/beanie.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"151"
		{
			"name"	"Pyro Brain Sucker"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PyroBrainSucker"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/pyro_brainsucker"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/pyro_brainsucker.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"152"
		{
			"name"	"Soldier Samurai Hat"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SoldierSamurai"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/soldier/soldier_samurai"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/soldier/soldier_samurai.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"153"
		{
			"name"	"Unique Sledgehammer"
			"item_class"	"tf_weapon_fireaxe"
			"craft_class"	"weapon"
			"item_logname"	"sledgehammer"
			"item_iconname"	"sledgehammer"
			"item_type_name"	"#TF_Weapon_SledgeHammer"
			"item_name"	"#TF_Unique_SledgeHammer"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_sledgehammer/c_sledgehammer"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"pyro"	"1"
			}
			"attributes"
			{
				"dmg bonus vs buildings"
				{
					"attribute_class"	"mult_dmg_vs_buildings"
					"value"	"2.0"
				}
				"dmg penalty vs players"
				{
					"attribute_class"	"mult_dmg_vs_players"
					"value"	"0.75"
				}
				"damage applies to sappers"
				{
					"attribute_class"	"set_dmg_apply_to_sapper"
					"value"	"1"
				}
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
		}
		"154"
		{
			"name"	"Unique Makeshift Club"
			"item_class"	"tf_weapon_shovel"
			"craft_class"	"weapon"
			"item_logname"	"paintrain"
			"item_iconname"	"paintrain"
			"item_type_name"	"#TF_Weapon_MakeshiftClub"
			"item_name"	"#TF_Unique_Makeshiftclub"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_paintrain/c_paintrain"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_paintrain/c_paintrain.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"demoman"	"1"
				"soldier"	"1"
			}
			"attributes"
			{
				"increase player capture value"
				{
					"attribute_class"	"add_player_capturevalue"
					"value"	"1"
				}
				"dmg taken from bullets increased"
				{
					"attribute_class"	"mult_dmgtaken_from_bullets"
					"value"	"1.1"
				}
			}
		}
		"155"
		{
			"name"	"The Southern Hospitality"
			"item_class"	"tf_weapon_wrench"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_Wrench"
			"item_name"	"#TF_Unique_Combat_Wrench"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"min_ilevel"	"20"
			"max_ilevel"	"20"
			"propername"	"1"
			"item_logname"	"southern_hospitality"
			"item_iconname"	"southern_comfort_kill"
			"image_inventory"	"backpack/weapons/c_models/c_spikewrench/c_spikewrench"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_spikewrench/c_spikewrench.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"attributes"
			{
				"crit mod disabled"
				{
					"attribute_class"	"mult_crit_chance"
					"value"	"0"
				}
				"bleeding duration"
				{
					"attribute_class"	"bleeding_duration"
					"value" "5"
				}
				"dmg taken from fire increased"
				{
					"attribute_class"	"mult_dmgtaken_from_fire"
					"value"			"1.20"
				}
			}
			"visuals"
			{
				"animation"
				{
					"activity"		"ACT_VM_IDLE"
					"replacement"		"ACT_ITEM3_VM_IDLE"
				}
				"animation"
				{
					"activity"		"ACT_VM_DRAW"
					"replacement"		"ACT_ITEM3_VM_DRAW"
				}
				"animation"
				{
					"activity"		"ACT_VM_HITCENTER"
					"replacement"		"ACT_ITEM3_VM_HITCENTER"
				}
				"animation"
				{
					"activity"		"ACT_VM_SWINGHARD"
					"replacement"		"ACT_ITEM3_VM_SWINGHARD"
				}
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"158"
		{
			"name"	"Sniper Pith Helmet"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SniperPithHelmet"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/pith_helmet"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/pith_helmet.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"159"
		{
			"name"	"Unique Lunchbox Chocolate"
			"item_class"	"tf_weapon_lunchbox"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_LunchBox"
			"item_name"	"#TF_Unique_Lunchbox_Chocolate"
			"item_slot"	"secondary"
			"anim_slot"	"ITEM1"
			"image_inventory"	"backpack/weapons/c_models/c_chocolate/c_chocolate"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_chocolate/c_chocolate.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"used_by_classes"
			{
				"heavy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_sandwich_drop.wav"
			"drop_sound"	"ui/item_sandwich_pickup.wav"
			"attributes"
			{
				"lunchbox adds maxhealth bonus"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"1"
				}
			}
		}							
		"160"
		{
			"name"	"TTG Max Pistol"
			"item_class"	"tf_weapon_pistol"
			"item_type_name"	"#TF_Weapon_Pistol"
			"item_name"	"#TF_TTG_MaxGun"
			"item_description"	"#TF_TTG_MaxGun_Desc"
			"item_slot"	"secondary"
			"item_logname"	"maxgun"
			"item_iconname"	"maxgun"
			"image_inventory"	"backpack/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"scout"	"1"
				"engineer"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"161"
		{
			"name"	"TTG Sam Revolver"
			"item_class"	"tf_weapon_revolver"
			"item_type_name"	"#TF_Weapon_Revolver"
			"item_name"	"#TF_TTG_SamRevolver"
			"item_description"	"#TF_TTG_SamRevolver_Desc"
			"item_slot"	"secondary"
			"item_quality"	"unique"
			"item_logname"	"samrevolver"
			"item_iconname"	"samrevolver"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"image_inventory"	"backpack/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl"
			"attach_to_hands" "1"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"mouse_pressed_sound"	"ui/item_light_gun_pickup.wav"
			"drop_sound"		"ui/item_light_gun_drop.wav"
		}
		"162"
		{
			"name"	"TTG Max Hat"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_TTG_MaxsHat"
			"item_description"	"#TF_TTG_MaxsHat_Desc"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_ttg_max"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player_per_class"	
			{
				"scout"		"models/player/items/scout/scout_ttg_max.mdl"
				"sniper"	"models/player/items/sniper/sniper_ttg_max.mdl"
				"soldier"	"models/player/items/soldier/soldier_ttg_max.mdl"
				"demoman"	"models/player/items/demo/demo_ttg_max.mdl"
				"medic"		"models/player/items/medic/medic_ttg_max.mdl"
				"heavy"		"models/player/items/heavy/heavy_ttg_max.mdl"
				"spy"		"models/player/items/spy/spy_ttg_max.mdl"
				"engineer"	"models/player/items/engineer/engineer_ttg_max.mdl"
				"pyro"		"models/player/items/pyro/pyro_ttg_max.mdl"
			}
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"mouse_pressed_sound"	"ui/item_wood_weapon_pickup.wav"
			"drop_sound"		"ui/item_wood_weapon_drop.wav"
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"163"
		{
			"name"	"Unique EnergyDrink CritCola"
			"item_class"	"tf_weapon_lunchbox_drink"
			"craft_class"	"weapon"
			"item_type_name"	"#TF_Weapon_LunchBox"
			"item_name"	"#TF_Unique_EnergyDrink_CritCola"
			"item_description"	"#TF_Unique_EnergyDrink_CritCola_Desc"
			"anim_slot"	"ITEM1"
			"item_slot"	"secondary"
			"image_inventory"	"backpack/weapons/c_models/c_energy_drink/c_critcola"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_energy_drink/c_energy_drink.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"visuals"
			{
				"skin" "2"
				"custom_particlesystem"
				{
					"system"	"energydrink_cola_splash"
				}
			}		
			"attributes"
			{
				"lunchbox adds minicrits"
				{
					"attribute_class"	"set_weapon_mode"
					"value"	"2"
				}
			}
		}
		"164"
		{
			"name"	"Employee Badge A"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Badge"
			"item_name"	"#TF_Employee_Badge_A"
			"item_slot"	"misc"
			"image_inventory"	"backpack/player/items/all_class/id_badge_gold"
			"image_inventory_size_w"	"128"
			"image_inventory_size_h"	"82"
			"item_quality"		"unique"
			"model_player"	"models/player/items/all_class/id_badge.mdl"
			"min_ilevel"	"15"
			"max_ilevel"	"15"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"attributes"
			{
				"custom employee number"
				{
					"attribute_class"	"set_employee_number"
					"force_gc_to_generate" "1"
					"use_custom_logic"	"employee_number"
				}
			}
			"visuals"
			{
				"skin" "0"
				"use_per_class_bodygroups" "1"
			}
		}
		"165"
		{
			"name"	"Employee Badge B"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Badge"
			"item_name"	"#TF_Employee_Badge_B"
			"item_slot"	"misc"
			"image_inventory"	"backpack/player/items/all_class/id_badge_silver"
			"image_inventory_size_w"	"128"
			"image_inventory_size_h"	"82"
			"item_quality"		"unique"
			"model_player"	"models/player/items/all_class/id_badge.mdl"
			"min_ilevel"	"10"
			"max_ilevel"	"10"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"attributes"
			{
				"custom employee number"
				{
					"attribute_class"	"set_employee_number"
					"force_gc_to_generate" "1"
					"use_custom_logic"	"employee_number"
				}
			}
			"visuals"
			{
				"skin" "1"
				"use_per_class_bodygroups" "1"
			}
		}
		"166"
		{
			"name"	"Employee Badge C"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Badge"
			"item_name"	"#TF_Employee_Badge_C"
			"item_slot"	"misc"
			"image_inventory"	"backpack/player/items/all_class/id_badge_bronze"
			"image_inventory_size_w"	"128"
			"image_inventory_size_h"	"82"
			"item_quality"		"unique"
			"model_player"	"models/player/items/all_class/id_badge.mdl"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"attributes"
			{
				"custom employee number"
				{
					"attribute_class"	"set_employee_number"
					"force_gc_to_generate" "1"
					"use_custom_logic"	"employee_number"
				}
			}
			"visuals"
			{
				"skin" "2"
				"use_per_class_bodygroups" "1"
			}
		}
		"169"
		{
			"name"	"Golden Wrench"
			"item_class"	"tf_weapon_wrench"
			"item_type_name"	"#TF_Weapon_Wrench"
			"item_name"	"#TF_Unique_Golden_Wrench"
			"item_slot"	"melee"
			"item_quality"	"unique"
			"min_ilevel"	"25"
			"max_ilevel"	"25"
			"propername"	"1"
			"attach_to_hands"	"1"
			"item_logname"	"wrench_golden"
			"item_iconname"	"wrench_golden"
			"image_inventory"	"backpack/weapons/c_models/c_wrench/gold_wrench"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_wrench/c_wrench.mdl"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"material_override"	"models/weapons/c_items/gold_wrench.vmt"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
			"attributes"
			{
				"turn to gold"
				{
					"attribute_class"	"set_turn_to_gold"
					"value" "1"
				}
			}
		}
		"170"
		{
			"name"	"Employee Badge Plat"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Badge"
			"item_name"	"#TF_Employee_Badge_Plat"
			"item_slot"	"misc"
			"image_inventory"	"backpack/player/items/all_class/id_badge_platinum"
			"image_inventory_size_w"	"128"
			"image_inventory_size_h"	"82"
			"item_quality"		"unique"
			"model_player"	"models/player/items/all_class/id_badge.mdl"
			"min_ilevel"	"20"
			"max_ilevel"	"20"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"attributes"
			{
				"custom employee number"
				{
					"attribute_class"	"set_employee_number"
					"force_gc_to_generate" "1"
					"use_custom_logic"	"employee_number"
				}
			}
			"visuals"
			{
				"skin" "3"
				"use_per_class_bodygroups" "1"
			}
		}
		"171"
		{
			"name"	"Unique Tribalman Kukri"
			"item_class"	"tf_weapon_club"
			"craft_class"	"weapon"
			"item_logname"	"tribalkukri"
			"item_iconname"	"tribalkukri"
			"item_type_name"	"#TF_Weapon_Club"
			"item_name"	"#TF_Unique_TribalmanKukri"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_wood_machete/c_wood_machete"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_wood_machete/c_wood_machete.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
			"attributes"
			{
				"bleeding duration"
				{
					"attribute_class"	"bleeding_duration"
					"value" "6"
				}
				"damage penalty"
				{
					"attribute_class"	"mult_dmg"
					"value"	"0.5"
				}
			}
		}
		"172"
		{
			"name"	"Unique Scotsmans Battleaxe"
			"item_class"	"tf_weapon_sword"
			"craft_class"	"weapon"
			"item_logname"	"battleaxe"
			"item_iconname"	"battleaxe"
			"item_type_name"	"#TF_Weapon_Axe"
			"item_name"	"#TF_Unique_BattleAxe"
			"item_slot"	"melee"
			"image_inventory"	"backpack/weapons/c_models/c_battleaxe/c_battleaxe"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
			"attach_to_hands"	"1"
			"item_quality"	"unique"
			"propername"	"1"
			"min_ilevel"	"5"
			"max_ilevel"	"5"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"attributes"
			{
				"damage bonus"
				{
					"attribute_class"	"mult_dmg"
					"value"	"1.2"
				}
				"move speed penalty"
				{
					"attribute_class"	"mult_player_movespeed"
					"value"	"0.85"
				}
			}
			"visuals"
			{
				"sound_melee_miss"	"Weapon_Sword.Swing"
				"sound_melee_hit"	"Weapon_Sword.HitFlesh"
				"sound_melee_hit_world"	"Weapon_Sword.HitWorld"
				"sound_melee_burst"	"Weapon_Sword.SwingCrit"
				"sound_special1"	"Sword.Hit"
				"sound_special2"	"Sword.Idle"
			}
			"mouse_pressed_sound"	"ui/item_metal_weapon_pickup.wav"
			"drop_sound"		"ui/item_metal_weapon_drop.wav"
		}
		"174"
		{
			"name"	"Scout Whoopee Cap"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_ScoutWhoopee"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/scout/scout_whoopee"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/scout/scout_whoopee.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"175"
		{
			"name"	"Pyro Monocle"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PyroMonocle"
			"item_slot"	"misc"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/pyro_monocle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/pyro_monocle.mdl"
			"drop_type"	"none"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"177"
		{
			"name"	"Medic Goggles"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_MedicGoggles"
			"item_slot"	"head"
			"item_quality"	"unique"
			"item_description"	"#TF_MedicGoggles_Desc"
			"image_inventory"	"backpack/player/items/medic/medic_goggles"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_goggles.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"178"
		{
			"name"	"Engineer Earmuffs"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_EngineerEarmuffs"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/engineer/engy_earphones"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/engineer/engy_earphones.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"engineer"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"179"
		{
			"name"	"Demoman Tricorne"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_DemomanTricorne"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/demo/demo_tricorne"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/demo/demo_tricorne.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"demoman"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"180"
		{
			"name"	"Spy Beret"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SpyBeret"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/spy/spy_beret"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/spy/spy_beret.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"spy"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"181"
		{
			"name"	"Sniper Fishing Hat"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SniperFishingHat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/sniper/sniper_fishinghat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/sniper/sniper_fishinghat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"sniper"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"182"
		{
			"name"	"Pyro Helm"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_PyroHelm"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/pyro/pyro_pyrolean"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/pyro/pyro_pyrolean.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"183"
		{
			"name"	"Soldier Drill Hat"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_SoldierDrillHat"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/soldier/soldier_sargehat"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/soldier/soldier_sargehat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"soldier"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"184"
		{
			"name"	"Medic Gatsby"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_MedicGatsby"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/medic/medic_gatsby"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/medic/medic_gatsby.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"medic"	"1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
			}
		}
		"185"
		{
			"name"	"Heavy Do-rag"
			"hidden"	"0"
			"item_class"	"tf_wearable_item"
			"craft_class"	"hat"
			"item_type_name" "#TF_Wearable_Hat"
			"item_name"	"#TF_HeavyDorag"
			"item_slot"	"head"
			"item_quality"	"unique"
			"image_inventory"	"backpack/player/items/heavy/heavy_bandana"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"model_player"	"models/player/items/heavy/heavy_bandana.mdl"
			"drop_type"	"none"
			"propername"	"1"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"189"
		{
			"name"	"Parasite Hat"
			"item_class"	"tf_wearable_item"
			"item_type_name"	"#TF_Wearable_Hat"
			"item_name"	"#TF_Parasite_Hat"
			"item_slot"	"head"
			"image_inventory"	"backpack/player/items/all_class/parasite_hat"
			"image_inventory_size_w"	"128"
			"image_inventory_size_h"	"82"
			"item_quality"		"unique"
			"min_ilevel"	"20"
			"max_ilevel"	"20"
			"set_sequence_to_class"	"1"
			"model_player"	"models/player/items/all_class/parasite_hat.mdl"
			"drop_type"	"drop"
			"used_by_classes"
			{
				"scout"	"1"
				"sniper"	"1"
				"soldier"	"1"
				"demoman"	"1"
				"medic"	"1"
				"heavy"	"1"
				"spy" "1"
				"engineer" "1"
				"pyro" "1"
			}
			"visuals"
			{
				"hide_player_bodygroup_name"	"hat"
				"hide_player_bodygroup_name"	"headphones"
			}
		}
		"5000"
		{
			"name"	"Craft Bar Level 1"
			"item_class"	"craft_item"
			"craft_class"	"craft_bar"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_Bar_A"
			"image_inventory"	"backpack/crafting/pile_of_junk"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
		}
		"5001"
		{
			"name"	"Craft Bar Level 2"
			"item_class"	"craft_item"
			"craft_class"	"craft_bar"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_Bar_B"
			"image_inventory"	"backpack/crafting/pile_of_junk2"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"2"
			"max_ilevel"	"2"
		}
		"5002"
		{
			"name"	"Craft Bar Level 3"
			"item_class"	"craft_item"
			"craft_class"	"craft_bar"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_Bar_C"
			"image_inventory"	"backpack/crafting/pile_of_junk3"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"3"
			"max_ilevel"	"3"
		}
		"5003"
		{
			"name"	"Scout Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_1"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_scout"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"scout"
			"used_by_classes"
			{
				"scout"	"1"
			}
		}
		"5004"
		{
			"name"	"Sniper Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_2"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_sniper"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"sniper"
			"used_by_classes"
			{
				"sniper"	"1"
			}
		}
		"5005"
		{
			"name"	"Soldier Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_3"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_soldier"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"soldier"
			"used_by_classes"
			{
				"soldier"	"1"
			}
		}
		"5006"
		{
			"name"	"Demoman Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_4"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_demo"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"demoman"
			"used_by_classes"
			{
				"demoman"	"1"
			}
		}
		"5007"
		{
			"name"	"Heavy Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_5"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_heavy"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"heavy"
			"used_by_classes"
			{
				"heavy"	"1"
			}
		}
		"5008"
		{
			"name"	"Medic Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_6"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_medic"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"medic"
			"used_by_classes"
			{
				"medic"	"1"
			}
		}
		"5009"
		{
			"name"	"Pyro Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_7"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_pyro"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"pyro"
			"used_by_classes"
			{
				"pyro"	"1"
			}
		}
		"5010"
		{
			"name"	"Spy Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_8"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_spy"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"spy"
			"used_by_classes"
			{
				"spy"	"1"
			}
		}
		"5011"
		{
			"name"	"Engineer Class Token"
			"item_class"	"class_token"
			"craft_class"	"craft_token"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_C_9"
			"item_description"	"#TF_CraftItem_Token_C_Desc"
			"image_inventory"	"backpack/crafting/token_engineer"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"class_token_id"		"engineer"
			"used_by_classes"
			{
				"engineer"	"1"
			}
		}
		"5012"
		{
			"name"	"Slot Token - Primary"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"primary"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_1"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/crafting/token_primary"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"primary"
		}
		"5013"
		{
			"name"	"Slot Token - Secondary"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"secondary"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_2"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/crafting/token_secondary"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"secondary"
		}
		"5014"
		{
			"name"	"Slot Token - Melee"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"melee"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_3"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/crafting/token_melee"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"melee"
		}
		"5015"
		{
			"name"	"Slot Token - Grenade"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"grenade"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_4"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/weapons/w_models/w_bottle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"grenade"
		}
		"5016"
		{
			"name"	"Slot Token - Building"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"building"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_5"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/weapons/w_models/w_bottle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"building"
		}
		"5017"
		{
			"name"	"Slot Token - PDA"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"pda"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_6"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/crafting/token_pda"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"pda"
		}
		"5018"
		{
			"name"	"Slot Token - PDA2"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"pda2"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_7"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/crafting/token_pda"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"pda2"
		}
		"5019"
		{
			"name"	"Slot Token - Head"
			"item_class"	"slot_token"
			"craft_class"	"craft_token"
			"item_slot"	"head"
			"item_type_name"	"#TF_CraftItem"
			"item_name"	"#CI_T_S_8"
			"item_description"	"#TF_CraftItem_Token_S_Desc"
			"image_inventory"	"backpack/weapons/w_models/w_bottle"
			"image_inventory_size_w"		"128"
			"image_inventory_size_h"		"82"
			"item_quality"	"unique"
			"min_ilevel"	"1"
			"max_ilevel"	"1"
			"slot_token_id"		"head"
		}
	}
	"attributes"
	{
		"1"
		{
			"name"	"damage penalty"
			"attribute_class"	"mult_dmg"
			"attribute_name"	"Minor damage penalty"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_DamageDone_Negative"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"2"
		{
			"name"	"damage bonus"
			"attribute_class"	"mult_dmg"
			"attribute_name"	"Minor damage bonus"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_DamageDone_Positive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"3"
		{
			"name"	"clip size penalty"
			"attribute_class"	"mult_clipsize"
			"attribute_name"	"Minor clip penalty"
			"min_value"	"0.9"
			"max_value"	"0.75"
			"description_string"	"#Attrib_ClipSize_Negative"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"4"
		{
			"name"	"clip size bonus"
			"attribute_class"	"mult_clipsize"
			"attribute_name"	"Minor clip size bonus"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_ClipSize_Positive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"5"
		{
			"name"	"fire rate penalty"
			"attribute_class"	"mult_postfiredelay"
			"attribute_name"	"Minor fire rate penalty"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_FireRate_Negative"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"6"
		{
			"name"	"fire rate bonus"
			"attribute_class"	"mult_postfiredelay"
			"attribute_name"	"Minor firerate bonus"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_FireRate_Positive"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"7"
		{
			"name"	"heal rate penalty"
			"attribute_class"	"mult_medigun_healrate"
			"attribute_name"	"Minor heal rate penalty"
			"min_value"	"0.95"
			"max_value"	"0.8"
			"description_string"	"#Attrib_HealRate_Negative"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"8"
		{
			"name"	"heal rate bonus"
			"attribute_class"	"mult_medigun_healrate"
			"attribute_name"	"Minor heal rate bonus"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_HealRate_Positive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"9"
		{
			"name"	"ubercharge rate penalty"
			"attribute_class"	"mult_medigun_uberchargerate"
			"attribute_name"	"Minor uber charge rate penalty"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_UberchargeRate_Negative"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"10"
		{
			"name"	"ubercharge rate bonus"
			"attribute_class"	"mult_medigun_uberchargerate"
			"attribute_name"	"Minor uber charge rate bonus"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_UberchargeRate_Positive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"11"
		{
			"name"	"overheal bonus"
			"attribute_class"	"mult_medigun_overheal_amount"
			"attribute_name"	"Minor overheal bonus"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_OverhealAmount_Positive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"12"
		{
			"name"	"overheal decay penalty"
			"attribute_class"	"mult_medigun_overheal_decay"
			"attribute_name"	"Minor overheal decay penalty"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_OverhealDecay_Negative"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"13"
		{
			"name"	"overheal decay bonus"
			"attribute_class"	"mult_medigun_overheal_decay"
			"attribute_name"	"Minor overheal decay bonus"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_OverhealDecay_Positive"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"14"
		{
			"name"	"overheal decay disabled"
			"attribute_class"	"mult_medigun_overheal_decay"
			"attribute_name"	"Overheal decay disabled"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_OverhealDecay_Disabled"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"15"
		{
			"name"	"crit mod disabled"
			"attribute_class"	"mult_crit_chance"
			"attribute_name"	"Crit chance disabled"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_CritChance_Disabled"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"16"
		{
			"name"	"heal on hit for rapidfire"
			"attribute_class"	"add_onhit_addhealth"
			"attribute_name"	"Minor heal on hit"
			"min_value"	"1"
			"max_value"	"5"
			"description_string"	"#Attrib_HealOnHit_Positive"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"17"
		{
			"name"	"add uber charge on hit"
			"attribute_class"	"add_onhit_ubercharge"
			"attribute_name"	"Minor add uber charge on hit"
			"min_value"	"0.01"
			"max_value"	"0.05"
			"description_string"	"#Attrib_AddUber_OnHit_Positive"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"18"
		{
			"name"	"medigun charge is crit boost"
			"attribute_class"	"set_charge_type"
			"attribute_name"	"Medigun charge boosts crit chance"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_Medigun_CritBoost"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"19"
		{
			"name"	"tmp dmgbuff on hit"
			"attribute_class"	"addperc_ondmgdone_tmpbuff"
			"attribute_name"	"Add Tmp Dmg Buff on hit"
			"min_value"	"0.15"
			"max_value"	"0.2"
			"description_string"	"#Attrib_DamageDoneBonus_Positive"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"20"
		{
			"name"	"crit vs burning players"
			"attribute_class"	"or_crit_vs_playercond"
			"attribute_name"	"Critical Hit vs Burning Players"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_CritVsBurning"
			"description_format"	"value_is_or"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"21"
		{
			"name"	"dmg penalty vs nonburning"
			"attribute_class"	"mult_dmg_vs_nonburning"
			"attribute_name"	"Damage penalty vs non burning players"
			"min_value"	"0.99"
			"max_value"	"0.95"
			"description_string"	"#Attrib_DmgPenaltyVsNonBurning"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"22"
		{
			"name"	"no crit vs nonburning"
			"attribute_class"	"set_nocrit_vs_nonburning"
			"attribute_name"	"Crits Disabled vs Non-burning players"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_NoCritVsNonBurning"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"23"
		{
			"name"	"mod flamethrower push"
			"attribute_class"	"set_flamethrower_push_disabled"
			"attribute_name"	"Disables flamethrower push"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_ModFlamethrowerPush"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"24"
		{
			"name"	"mod flamethrower back crit"
			"attribute_class"	"set_flamethrower_back_crit"
			"attribute_name"	"Turns on back crits for the flamethrower"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_ModFlamethrower_BackCrits"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"25"
		{
			"name"	"hidden secondary max ammo penalty"
			"attribute_class"	"mult_maxammo_secondary"
			"attribute_name"	"Minor secondary max ammo penalty"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"unused"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"neutral"
		}
		"26"
		{
			"name"	"max health additive bonus"
			"attribute_class"	"add_maxhealth"
			"attribute_name"	"Minor max health bonus"
			"min_value"	"5"
			"max_value"	"15"
			"description_string"	"#Attrib_MaxHealth_Positive"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"27"
		{
			"name"	"alt-fire disabled"
			"attribute_class"	"unimplemented_altfire_disabled"
			"attribute_name"	"Alt-fire Disabled"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_AltFire_Disabled"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"28"
		{
			"name"	"crit mod disabled hidden"
			"attribute_class"	"mult_crit_chance"
			"attribute_name"	"Crit Chance disabled"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_CritChance_Disabled"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"negative"
		}
		"29"
		{
			"name"	"alt-fire is vampire"
			"attribute_class"	"set_altfire_mode"
			"attribute_name"	"Alt-fire Is Vampire"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_AltFire_Is_Vampire"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"30"
		{
			"name"	"fists have radial buff"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Fists Have Radial Buff"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_FistsHaveRadialBuff"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"31"
		{
			"name"	"critboost on kill"
			"attribute_class"	"add_onkill_critboost_time"
			"attribute_name"	"Add CritBoost effect on kill"
			"min_value"	"2"
			"max_value"	"3"
			"description_string"	"#Attrib_CritBoost_OnKill"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"32"
		{
			"name"	"slow enemy on hit"
			"attribute_class"	"mult_onhit_enemyspeed"
			"attribute_name"	"Minor slow enemy on hit"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_Slow_Enemy_OnHit"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"33"
		{
			"name"	"set cloak is feign death"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Replaces cloak power with feign death."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_CloakIsFeignDeath"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"34"
		{
			"name"	"mult cloak meter consume rate"
			"attribute_class"	"mult_cloak_meter_consume_rate"
			"attribute_name"	"Rate cloak energy is consumed."
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_CloakMeterConsumeRate"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"35"
		{
			"name"	"mult cloak meter regen rate"
			"attribute_class"	"mult_cloak_meter_regen_rate"
			"attribute_name"	"Rate cloak energy is regenerated."
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_CloakMeterRegenRate"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"36"
		{
			"name"	"spread penalty"
			"attribute_class"	"mult_spread_scale"
			"attribute_name"	"Shot spread penalty"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_Spread_Negative"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"37"
		{
			"name"	"hidden primary max ammo bonus"
			"attribute_class"	"mult_maxammo_primary"
			"attribute_name"	"Primary max ammo bonus"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"unused"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"positive"
		}
		"38"
		{
			"name"	"mod bat launches balls"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Bat can fire several grenades before melee mode."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_BatLaunchesBalls"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"39"
		{
			"name"	"dmg penalty vs nonstunned"
			"attribute_class"	"unimplemented_mod_dmg_vs_nonstunned"
			"attribute_name"	"Damage penalty vs non stunned players"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_DmgPenaltyVsNonStunned"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"40"
		{
			"name"	"zoom speed mod disabled"
			"attribute_class"	"unimplemented_mod_zoom_speed_disabled"
			"attribute_name"	"Zoom Speed Mod Disabled"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_ZoomSpeedMod_Disabled"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"41"
		{
			"name"	"sniper charge per sec"
			"attribute_class"	"mult_sniper_charge_per_sec"
			"attribute_name"	"sniper charge per sec"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_SniperCharge_Per_Sec"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"42"
		{
			"name"	"sniper no headshots"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Sniper no headshots"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_SniperNoHeadshots"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"43"
		{
			"name"	"scattergun no reload single"
			"attribute_class"	"set_scattergun_no_reload_single"
			"attribute_name"	"Scattergun No Reload Single"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_Scattergun_NoReloadSingle"
			"description_format"	"value_is_additive"
			"hidden"	"1"
			"effect_type"	"neutral"
		}
		"44"
		{
			"name"	"scattergun has knockback"
			"attribute_class"	"set_scattergun_has_knockback"
			"attribute_name"	"Scattergun Has Knockback"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_Scattergun_HasKnockback"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"45"
		{
			"name"	"bullets per shot bonus"
			"attribute_class"	"mult_bullets_per_shot"
			"attribute_name"	"Minor bullets per shot bonus"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_BulletsPerShot_Bonus"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"46"
		{
			"name"	"sniper zoom penalty"
			"attribute_class"	"mult_zoom_fov"
			"attribute_name"	"Sniper zoom penalty"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_SniperZoom_Penalty"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"47"
		{
			"name"	"sniper no charge"
			"attribute_class"	"unimplemented_mod_sniper_no_charge"
			"attribute_name"	"Sniper no charge"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_SniperNoCharge"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"48"
		{
			"name"	"set cloak is movement based"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Replaces default cloak with a motion based cloak."
			"min_value"	"2"
			"max_value"	"2"
			"description_string"	"#Attrib_CloakIsMovementBased"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"49"
		{
			"name"	"no double jump"
			"attribute_class"	"set_scout_doublejump_disabled"
			"attribute_name"	"Disables double jump"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_NoDoubleJump"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"50"
		{
			"name"	"absorb damage while cloaked"
			"attribute_class"	"unimplemented_absorb_dmg_while_cloaked"
			"attribute_name"	"Absorbs damage when cloaked."
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_AbsorbDmgWhileCloaked"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"51"
		{
			"name"	"revolver use hit locations"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Revolver uses hit locations"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_RevolverUseHitLocations"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"52"
		{
			"name"	"backstab shield"
			"attribute_class"	"set_blockbackstab_once"
			"attribute_name"	"Stops one backstab."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_BackstabShield"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"53"
		{
			"name"	"fire retardant"
			"attribute_class"	"set_fire_retardant"
			"attribute_name"	"Player cannot be set on fire."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_FireRetardant"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"54"
		{
			"name"	"move speed penalty"
			"attribute_class"	"mult_player_movespeed"
			"attribute_name"	"Minor move speed penalty"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_MoveSpeed_Penalty"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"55"
		{
			"name"	"obsolete ammo penalty"
			"attribute_class"	"obsolete"
			"attribute_name"	"Minor primary max ammo penalty"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"unused"
			"description_format"	"value_is_percentage"
			"hidden"	"1"
			"effect_type"	"neutral"
		}
		"56"
		{
			"name"	"jarate description"
			"attribute_class"	"desc_jarate_description"
			"attribute_name"	"Text description of jarate"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_Jarate_Description"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"57"
		{
			"name"	"health regen"
			"attribute_class"	"add_health_regen"
			"attribute_name"	"Minor health regeneration"
			"min_value"	"0.3"
			"max_value"	"0.5"
			"description_string"	"#Attrib_HealthRegen"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"58"
		{
			"name"	"self dmg push force increased"
			"attribute_class"	"mult_dmgself_push_force"
			"attribute_name"	"Minor increased self dmg push force"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_SelfDmgPush_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"59"
		{
			"name"	"self dmg push force decreased"
			"attribute_class"	"mult_dmgself_push_force"
			"attribute_name"	"Minor decreased self dmg push force"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_SelfDmgPush_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"60"
		{
			"name"	"dmg taken from fire reduced"
			"attribute_class"	"mult_dmgtaken_from_fire"
			"attribute_name"	"Minor fire damage reduction"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_DmgTaken_From_Fire_Reduced"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"61"
		{
			"name"	"dmg taken from fire increased"
			"attribute_class"	"mult_dmgtaken_from_fire"
			"attribute_name"	"Minor fire damage increased"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_DmgTaken_From_Fire_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"62"
		{
			"name"	"dmg taken from crit reduced"
			"attribute_class"	"mult_dmgtaken_from_crit"
			"attribute_name"	"Minor crit damage reduction"
			"min_value"	"0.9"
			"max_value"	"0.75"
			"description_string"	"#Attrib_DmgTaken_From_Crit_Reduced"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"63"
		{
			"name"	"dmg taken from crit increased"
			"attribute_class"	"mult_dmgtaken_from_crit"
			"attribute_name"	"Minor crit damage increased"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_DmgTaken_From_Crit_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"64"
		{
			"name"	"dmg taken from blast reduced"
			"attribute_class"	"mult_dmgtaken_from_explosions"
			"attribute_name"	"Minor blast damage reduced"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_DmgTaken_From_Blast_Reduced"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"65"
		{
			"name"	"dmg taken from blast increased"
			"attribute_class"	"mult_dmgtaken_from_explosions"
			"attribute_name"	"Minor blast damage increased"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_DmgTaken_From_Blast_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"66"
		{
			"name"	"dmg taken from bullets reduced"
			"attribute_class"	"mult_dmgtaken_from_bullets"
			"attribute_name"	"Minor bullet damage reduced"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_DmgTaken_From_Bullets_Reduced"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"67"
		{
			"name"	"dmg taken from bullets increased"
			"attribute_class"	"mult_dmgtaken_from_bullets"
			"attribute_name"	"Minor bullet damage increased"
			"min_value"	"1.05"
			"max_value"	"1.25"
			"description_string"	"#Attrib_DmgTaken_From_Bullets_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"68"
		{
			"name"	"increase player capture value"
			"attribute_class"	"add_player_capturevalue"
			"attribute_name"	"Minor capture value increase"
			"min_value"	"1"
			"max_value"	"2"
			"description_string"	"#Attrib_CaptureValue_Increased"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"69"
		{
			"name"	"health from healers reduced"
			"attribute_class"	"mult_health_fromhealers"
			"attribute_name"	"Minor penalty to health from healers"
			"min_value"	"0.95"
			"max_value"	"0.7"
			"description_string"	"#Attrib_HealthFromHealers_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"70"
		{
			"name"	"health from healers increased"
			"attribute_class"	"mult_health_fromhealers"
			"attribute_name"	"Minor increase to health from healers"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_HealthFromHealers_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"71"
		{
			"name"	"weapon burn dmg increased"
			"attribute_class"	"mult_wpn_burndmg"
			"attribute_name"	"Minor increase to burn dmg"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_WpnBurnDmg_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"72"
		{
			"name"	"weapon burn dmg reduced"
			"attribute_class"	"mult_wpn_burndmg"
			"attribute_name"	"Minor reduction to burn dmg"
			"min_value"	"0.95"
			"max_value"	"0.7"
			"description_string"	"#Attrib_WpnBurnDmg_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"73"
		{
			"name"	"weapon burn time increased"
			"attribute_class"	"mult_wpn_burntime"
			"attribute_name"	"Minor increase to burn time"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_WpnBurnTime_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"74"
		{
			"name"	"weapon burn time reduced"
			"attribute_class"	"mult_wpn_burntime"
			"attribute_name"	"Minor reduction to burn time"
			"min_value"	"0.95"
			"max_value"	"0.7"
			"description_string"	"#Attrib_WpnBurnTime_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"75"
		{
			"name"	"aiming movespeed increased"
			"attribute_class"	"mult_player_aiming_movespeed"
			"attribute_name"	"Minor aiming movespeed increase"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_AimingMoveSpeed_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"76"
		{
			"name"	"maxammo primary increased"
			"attribute_class"	"mult_maxammo_primary"
			"attribute_name"	"Minor primary maxammo increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_MaxammoPrimary_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"77"
		{
			"name"	"maxammo primary reduced"
			"attribute_class"	"mult_maxammo_primary"
			"attribute_name"	"Minor primary maxammo reduction"
			"min_value"	"0.9"
			"max_value"	"0.6"
			"description_string"	"#Attrib_MaxammoPrimary_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"78"
		{
			"name"	"maxammo secondary increased"
			"attribute_class"	"mult_maxammo_secondary"
			"attribute_name"	"Minor secondary maxammo increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_MaxammoSecondary_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"79"
		{
			"name"	"maxammo secondary reduced"
			"attribute_class"	"mult_maxammo_secondary"
			"attribute_name"	"Minor secondary maxammo reduction"
			"min_value"	"0.9"
			"max_value"	"0.6"
			"description_string"	"#Attrib_MaxammoSecondary_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"80"
		{
			"name"	"maxammo metal increased"
			"attribute_class"	"mult_maxammo_metal"
			"attribute_name"	"Minor metal maxammo increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_MaxammoMetal_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"81"
		{
			"name"	"maxammo metal reduced"
			"attribute_class"	"mult_maxammo_metal"
			"attribute_name"	"Minor metal maxammo reduction"
			"min_value"	"0.95"
			"max_value"	"0.65"
			"description_string"	"#Attrib_MaxammoMetal_Reduced"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"82"
		{
			"name"	"cloak consume rate increased"
			"attribute_class"	"mult_cloak_meter_consume_rate"
			"attribute_name"	"Minor cloak consume rate increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_CloakConsumeRate_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"83"
		{
			"name"	"cloak consume rate decreased"
			"attribute_class"	"mult_cloak_meter_consume_rate"
			"attribute_name"	"Minor cloak consume rate decrease"
			"min_value"	"0.95"
			"max_value"	"0.7"
			"description_string"	"#Attrib_CloakConsumeRate_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"84"
		{
			"name"	"cloak regen rate increased"
			"attribute_class"	"mult_cloak_meter_regen_rate"
			"attribute_name"	"Minor cloak regen rate increase"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_CloakRegenRate_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"85"
		{
			"name"	"cloak regen rate decreased"
			"attribute_class"	"mult_cloak_meter_regen_rate"
			"attribute_name"	"Minor cloak regen rate decrease"
			"min_value"	"0.95"
			"max_value"	"0.7"
			"description_string"	"#Attrib_CloakRegenRate_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"86"
		{
			"name"	"minigun spinup time increased"
			"attribute_class"	"mult_minigun_spinup_time"
			"attribute_name"	"Minor minigun spinup time increase"
			"min_value"	"1.05"
			"max_value"	"1.2"
			"description_string"	"#Attrib_MinigunSpinup_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"87"
		{
			"name"	"minigun spinup time decreased"
			"attribute_class"	"mult_minigun_spinup_time"
			"attribute_name"	"Minor minigun spinup time decrease"
			"min_value"	"0.95"
			"max_value"	"0.8"
			"description_string"	"#Attrib_MinigunSpinup_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"88"
		{
			"name"	"max pipebombs increased"
			"attribute_class"	"add_max_pipebombs"
			"attribute_name"	"Minor max pipebomb increase"
			"min_value"	"2"
			"max_value"	"3"
			"description_string"	"#Attrib_MaxPipebombs_Increased"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"89"
		{
			"name"	"max pipebombs decreased"
			"attribute_class"	"add_max_pipebombs"
			"attribute_name"	"Minor max pipebomb decrease"
			"min_value"	"-2"
			"max_value"	"-4"
			"description_string"	"#Attrib_MaxPipebombs_Decreased"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"90"
		{
			"name"	"SRifle Charge rate increased"
			"attribute_class"	"mult_sniper_charge_per_sec"
			"attribute_name"	"Minor charge rate increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_SRifleChargeRate_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"91"
		{
			"name"	"SRifle Charge rate decreased"
			"attribute_class"	"mult_sniper_charge_per_sec"
			"attribute_name"	"Minor charge rate decrease"
			"min_value"	"0.95"
			"max_value"	"0.8"
			"description_string"	"#Attrib_SRifleChargeRate_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"92"
		{
			"name"	"Construction rate increased"
			"attribute_class"	"mult_construction_value"
			"attribute_name"	"Minor construction rate increase"
			"min_value"	"1.1"
			"max_value"	"1.3"
			"description_string"	"#Attrib_ConstructionRate_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"93"
		{
			"name"	"Construction rate decreased"
			"attribute_class"	"mult_construction_value"
			"attribute_name"	"Minor construction rate decrease"
			"min_value"	"0.9"
			"max_value"	"0.7"
			"description_string"	"#Attrib_ConstructionRate_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"94"
		{
			"name"	"Repair rate increased"
			"attribute_class"	"mult_repair_value"
			"attribute_name"	"Minor repair rate increase"
			"min_value"	"1.05"
			"max_value"	"1.2"
			"description_string"	"#Attrib_RepairRate_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"95"
		{
			"name"	"Repair rate decreased"
			"attribute_class"	"mult_repair_value"
			"attribute_name"	"Minor repair rate decrease"
			"min_value"	"0.9"
			"max_value"	"0.75"
			"description_string"	"#Attrib_RepairRate_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"96"
		{
			"name"	"Reload time increased"
			"attribute_class"	"mult_reload_time"
			"attribute_name"	"Minor reload time increase"
			"min_value"	"1.1"
			"max_value"	"1.4"
			"description_string"	"#Attrib_ReloadTime_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"97"
		{
			"name"	"Reload time decreased"
			"attribute_class"	"mult_reload_time"
			"attribute_name"	"Minor reload time decrease"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_ReloadTime_Decreased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"98"
		{
			"name"	"selfdmg on hit for rapidfire"
			"attribute_class"	"add_onhit_addhealth"
			"attribute_name"	"Minor self dmg on hit"
			"min_value"	"-1"
			"max_value"	"-3"
			"description_string"	"#Attrib_HealOnHit_Negative"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"99"
		{
			"name"	"Blast radius increased"
			"attribute_class"	"mult_explosion_radius"
			"attribute_name"	"Minor explosion radius increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_BlastRadius_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"100"
		{
			"name"	"Blast radius decreased"
			"attribute_class"	"mult_explosion_radius"
			"attribute_name"	"Minor explosion radius decrease"
			"min_value"	"0.95"
			"max_value"	"0.75"
			"description_string"	"#Attrib_BlastRadius_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"101"
		{
			"name"	"Projectile range increased"
			"attribute_class"	"mult_projectile_range"
			"attribute_name"	"Minor projectile range increase"
			"min_value"	"1.1"
			"max_value"	"1.3"
			"description_string"	"#Attrib_ProjectileRange_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"102"
		{
			"name"	"Projectile range decreased"
			"attribute_class"	"mult_projectile_range"
			"attribute_name"	"Minor projectile range decrease"
			"min_value"	"0.9"
			"max_value"	"0.7"
			"description_string"	"#Attrib_ProjectileRange_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"103"
		{
			"name"	"Projectile speed increased"
			"attribute_class"	"mult_projectile_speed"
			"attribute_name"	"Minor projectile speed increase"
			"min_value"	"1.05"
			"max_value"	"1.15"
			"description_string"	"#Attrib_ProjectileSpeed_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"104"
		{
			"name"	"Projectile speed decreased"
			"attribute_class"	"mult_projectile_speed"
			"attribute_name"	"Minor projectile speed decrease"
			"min_value"	"0.9"
			"max_value"	"0.75"
			"description_string"	"#Attrib_ProjectileSpeed_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"105"
		{
			"name"	"overheal penalty"
			"attribute_class"	"mult_medigun_overheal_amount"
			"attribute_name"	"Minor overheal penalty"
			"min_value"	"0.9"
			"max_value"	"0.7"
			"description_string"	"#Attrib_OverhealAmount_Negative"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"106"
		{
			"name"	"weapon spread bonus"
			"attribute_class"	"mult_spread_scale"
			"attribute_name"	"Shot spread bonus"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_Spread_Positive"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"107"
		{
			"name"	"move speed bonus"
			"attribute_class"	"mult_player_movespeed"
			"attribute_name"	"Minor move speed bonus"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_MoveSpeed_Bonus"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"108"
		{
			"name"	"health from packs increased"
			"attribute_class"	"mult_health_frompacks"
			"attribute_name"	"Minor bonus to health from packs"
			"min_value"	"1.1"
			"max_value"	"1.25"
			"description_string"	"#Attrib_HealthFromPacks_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"109"
		{
			"name"	"health from packs decreased"
			"attribute_class"	"mult_health_frompacks"
			"attribute_name"	"Minor penalty to health from packs"
			"min_value"	"0.95"
			"max_value"	"0.6"
			"description_string"	"#Attrib_HealthFromPacks_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"110"
		{
			"name"	"heal on hit for slowfire"
			"attribute_class"	"add_onhit_addhealth"
			"attribute_name"	"Minor heal on hit"
			"min_value"	"10"
			"max_value"	"15"
			"description_string"	"#Attrib_HealOnHit_Positive"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"111"
		{
			"name"	"selfdmg on hit for slowfire"
			"attribute_class"	"add_onhit_addhealth"
			"attribute_name"	"Minor self dmg on hit"
			"min_value"	"-3"
			"max_value"	"-8"
			"description_string"	"#Attrib_HealOnHit_Negative"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"112"
		{
			"name"	"ammo regen"
			"attribute_class"	"addperc_ammo_regen"
			"attribute_name"	"Minor ammo regeneration"
			"min_value"	"0.03"
			"max_value"	"0.08"
			"description_string"	"#Attrib_AmmoRegen"
			"description_format"	"value_is_additive_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"113"
		{
			"name"	"metal regen"
			"attribute_class"	"add_metal_regen"
			"attribute_name"	"Minor health regeneration"
			"min_value"	"1"
			"max_value"	"8"
			"description_string"	"#Attrib_MetalRegen"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"114"
		{
			"name"	"mod mini-crit airborne"
			"attribute_class"	"mini_crit_airborne"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_MiniCritAirborneEnemies"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"115"
		{
			"name"	"mod shovel damage boost"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Shovel deals more damage."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_ShovelDamageBoost"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"116"
		{
			"name"	"mod soldier buff type"
			"attribute_class"	"set_buff_type"
			"attribute_name"	"indicates soldier activated buff type"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_SoldierBuffType"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"117"
		{
			"name"	"dmg falloff increased"
			"attribute_class"	"mult_dmg_falloff"
			"attribute_name"	"Damage falloff"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_Dmg_Falloff_Increased"
			"description_format"	"value_is_inverted_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"118"
		{
			"name"	"dmg falloff decreased"
			"attribute_class"	"mult_dmg_falloff"
			"attribute_name"	"Damage falloff"
			"min_value"	"0.95"
			"max_value"	"0.9"
			"description_string"	"#Attrib_Dmg_Falloff_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"119"
		{
			"name"	"sticky detonate mode"
			"attribute_class"	"set_detonate_mode"
			"attribute_name"	"indicates method of detonating stickies"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_StickyDetonateMode"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"120"
		{
			"name"	"sticky arm time penalty"
			"attribute_class"	"sticky_arm_time"
			"attribute_name"	"makes stickies take longer to arm"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_StickyArmTimePenalty"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"121"
		{
			"name"	"stickies detonate stickies"
			"attribute_class"	"stickies_detonate_stickies"
			"attribute_name"	"indicates these stickies can destroy enemy stickies"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_StickiesDetonateStickies"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"122"
		{
			"name"	"mod demo buff type"
			"attribute_class"	"set_buff_type"
			"attribute_name"	"indicates demo activated buff type"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_DemoBuffType"
			"description_format"	"value_is_additive"
			"hidden"	"1"
			"effect_type"	"positive"
		}
		"123"
		{
			"name"	"speed boost when active"
			"attribute_class"	"mult_move_speed_when_active"
			"attribute_name"	"move speed buff when item is active"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_SpeedBoostWhenActive"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"124"
		{
			"name"	"mod wrench builds minisentry"
			"attribute_class"	"wrench_builds_minisentry"
			"attribute_name"	"Wrench builds minisentry"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_WrenchBuildsMiniSentry"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"125"
		{
			"name"	"max health additive penalty"
			"attribute_class"	"add_maxhealth"
			"attribute_name"	"Minor max health penalty"
			"min_value"	"-5"
			"max_value"	"-15"
			"description_string"	"#Attrib_MaxHealth_Negative"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"126"
		{
			"name"	"sticky arm time bonus"
			"attribute_class"	"sticky_arm_time"
			"attribute_name"	"makes stickies arm more quickly"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_StickyArmTimeBonus"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"127"
		{
			"name"	"sticky air burst mode"
			"attribute_class"	"set_detonate_mode"
			"attribute_name"	"set mode to 2"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_StickyAirBurstMode"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"128"
		{
			"name"	"provide on active"
			"attribute_class"	"provide_on_active"
			"attribute_name"	"the item will only provide its attributes when it is the active weapon"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_ProvideOnActive"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"129"
		{
			"name"	"health drain"
			"attribute_class"	"add_health_regen"
			"attribute_name"	"Minor health drain"
			"min_value"	"0.3"
			"max_value"	"0.5"
			"description_string"	"#Attrib_HealthDrain"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"130"
		{
			"name"	"medic regen bonus"
			"attribute_class"	"medic_regen"
			"attribute_name"	"medic regen bonus"
			"min_value"	"0.3"
			"max_value"	"0.5"
			"description_string"	"#Attrib_MedicRegenBonus"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"131"
		{
			"name"	"medic regen penalty"
			"attribute_class"	"medic_regen"
			"attribute_name"	"medic regen penalty"
			"min_value"	"0.3"
			"max_value"	"0.5"
			"description_string"	"#Attrib_MedicRegenPenalty"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"132"
		{
			"name"	"community description"
			"attribute_class"	"desc_community_description"
			"attribute_name"	"Text description of community"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_Community_Description"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"133"
		{
			"name"	"soldier model index"
			"attribute_class"	"desc_soldiermedal_index"
			"attribute_name"	"Text description of soldier medal"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_MedalIndex_Description"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"134"
		{
			"name"	"attach particle effect"
			"attribute_class"	"set_attached_particle"
			"attribute_name"	"Attach Custom Particle"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_DamageDone_Negative"
			"description_format"	"value_is_additive"
			"hidden"	"1"
			"effect_type"	"neutral"
		}
		"135"
		{
			"name"	"rocket jump damage reduction"
			"attribute_class"	"rocket_jump_dmg_reduction"
			"attribute_name"	"Reduces damage from rocket jumping"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_RocketJumpDmgReduction"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"136"
		{
			"name"	"mod sentry killed revenge"
			"attribute_class"	"sentry_killed_revenge"
			"attribute_name"	"Player receives crits for his sentry's death."
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_SentryKilledRevenge"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"137"
		{
			"name"	"dmg bonus vs buildings"
			"attribute_class"	"mult_dmg_vs_buildings"
			"attribute_name"	"Minor damage bonus Vs Buildings"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_DmgVsBuilding_Increased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"138"
		{
			"name"	"dmg penalty vs players"
			"attribute_class"	"mult_dmg_vs_players"
			"attribute_name"	"Minor damage penalty Vs players"
			"min_value"	"0.95"
			"max_value"	"0.85"
			"description_string"	"#Attrib_DmgVsPlayer_Decreased"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"negative"
		}
		"139"
		{
			"name"	"lunchbox adds maxhealth bonus"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Lunchbox adds max health bonus"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_LunchboxAddsMaxHealth"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"140"
		{
			"name"	"hidden maxhealth non buffed"
			"attribute_class"	"add_maxhealth_nonbuffed"
			"attribute_name"	"Max health buff that doesn't affect buffed max"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_MaxHealth_Positive"
			"description_format"	"value_is_additive"
			"hidden"	"1"
			"effect_type"	"positive"
		}
		"141"
		{
			"name"	"selfmade description"
			"attribute_class"	"desc_selfmade_description"
			"attribute_name"	"Text description of selfmade"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_Selfmade_Description"
			"description_format"	"value_is_percentage"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"143"
		{
			"name"	"custom employee number"
			"attribute_class"	"set_employee_number"
			"attribute_name"	"Set Employee Number"
			"min_value"	"0"
			"max_value"	"0"
			"description_string"	"#Attrib_EmployeeNumber"
			"description_format"	"value_is_date"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"144"
		{
			"name"	"lunchbox adds minicrits"
			"attribute_class"	"set_weapon_mode"
			"attribute_name"	"Lunchbox adds minicrits"
			"min_value"	"2"
			"max_value"	"2"
			"description_string"	"#Attrib_LunchboxAddsMaxHealth"
			"description_format"	"value_is_additive"
			"hidden"	"1"
			"effect_type"	"neutral"
		}
		"146"
		{
			"name"	"damage applies to sappers"
			"attribute_class"	"set_dmg_apply_to_sapper"
			"attribute_name"	"Damage applies to sappers"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_DmgAppliesToSappers"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"147"
		{
			"name"	"Wrench index"
			"attribute_class"	"desc_wrench_index"
			"attribute_name"	"Wrench index"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_WrenchNumber"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"neutral"
		}
		"148"
		{
			"name"	"building cost reduction"
			"attribute_class"	"building_cost_reduction"
			"attribute_name"	"Building cost reduction"
			"min_value"	"1.05"
			"max_value"	"1.1"
			"description_string"	"#Attrib_BuildingCostReduction"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"149"
		{
			"name"	"bleeding duration"
			"attribute_class"	"bleeding_duration"
			"attribute_name"	"Bleeding Duration"
			"min_value"	"1"
			"max_value"	"4"
			"description_string"	"#Attrib_BleedingDuration"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
		"150"
		{
			"name"	"turn to gold"
			"attribute_class"	"set_turn_to_gold"
			"attribute_name"	"turns corpse to gold"
			"min_value"	"1"
			"max_value"	"1"
			"description_string"	"#Attrib_TurnToGold"
			"description_format"	"value_is_additive"
			"hidden"	"0"
			"effect_type"	"positive"
		}
	}
	"attribute_controlled_attached_particles"
	{
		"1"
		{
			"system"			"burningplayer_red"
			"attachment"			""
		}
		"2"
		{
			"system"			"burningplayer_flyingbits"
			"attachment"			""
		}
		"3"
		{
			"system"			"particle_nemesis_burst_blue"
			"attachment"			"muzzle1"
		}
		"4"
		{
			"system"			"community_sparkle"
			"attachment"			""
		}
		"5"
		{
			"system"			"halopoint"
			"attachment"			"halopoint1"
		}
	}
}